Serious concern about RECKLESS engine

Discussion of anything and everything relating to chess playing software and machines.

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syzygy
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Re: Serious concern about RECKLESS engine

Post by syzygy »

Why not go back in time and ask ChatGPT about Rybka vs Fruit? ;-)
syzygy
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Re: Serious concern about RECKLESS engine

Post by syzygy »

Eelco de Groot wrote: Mon Mar 30, 2026 9:54 pm :P Just for the record; Prodeo way ahead of Talkchess on this one (by Ai wizard Mark) https://prodeo.actieforum.com/t1824-rec ... s-reckless But I have to correct myself, memory was wrong I think, this is Mark's own investigations, not with an AI. Sorry!
That reads like LLM output to me (and I'm all for it, though it should be indicated).

For example: "Based on the repo + your zip:"
That's an LLM talking to the user.
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Rebel
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Re: Serious concern about RECKLESS engine

Post by Rebel »

Sylwy wrote: Tue Mar 31, 2026 7:34 pm
Rebel wrote: Tue Mar 31, 2026 7:04 pm Well, Silvian, instead of blindly trusting Chat-GTP, try a second engine, a 100% clone like Shashchess.
Sorry! At this time, Shashchess is of no interest to me. If I remember correctly, I briefly tested (like last fall) one version. Out of curiosity. I remembered: in October 2025. It was exactly the version Shashchess_391_64_ja_bmi2 compiled by Maestro Jim!

:wink:
I trust Ciekce statements more than Chat-GTP.
90% of coding is debugging, the other 10% is writing bugs.
Dann Corbit
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Re: Serious concern about RECKLESS engine

Post by Dann Corbit »

There is no license violation for Reckless.
Reckless uses the GNU Affero General Public License v3.0
Taking ideas is not a vice, it is a virtue. We have another word for this. It is called learning.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.
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Rebel
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Re: Serious concern about RECKLESS engine

Post by Rebel »

syzygy wrote: Tue Mar 31, 2026 11:02 pm Why not go back in time and ask ChatGPT about Rybka vs Fruit? ;-)
It would be fun to hear the opinion of the new generation of programmers about that case, but better not. Although I don't hold my breath about the outcome.
90% of coding is debugging, the other 10% is writing bugs.