Yes, it is genuinely useful but I was never going to suggest it myself because you've already gone above and beyond with this great GUI.mar wrote: ↑Mon Jun 08, 2026 9:54 am as a bonus, next build will include (optional, default off) navigation bar below the board that will allow to use buttons
to navigate the move list, multiple people have asked for something like this already. while I was initially against it,
it was trivial enough to implement and since it can be toggled, no problem either way
Myracle GUI
Moderator: Ras
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Modern Times
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Re: Myracle GUI
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mar
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- Full name: Martin Sedlak
Re: Myracle GUI---ERET Test from W. Eigenmann
hi,
no log is saved - probably an oversight on my part, I'll save it under logs/epd.log or something like that if that's sufficient
looks like positions 11, 13 and 91 are skipped - probably a bug with my epd parser having problems with bm and comma,
I'll try to fix it in the next build, thanks for reporting
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mar
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Re: Myracle GUI
oh - one more thing, I've just noticed Frank runs a test with Cheng 4.48a that was included with Myracle,
sadly it'll be a waste of time. it contains no functional changes except for a couple of minor bugfixes,
I thought I'd rather have a bugfixed version bundled, but apparently it was a mistake...
sadly it'll be a waste of time. it contains no functional changes except for a couple of minor bugfixes,
I thought I'd rather have a bugfixed version bundled, but apparently it was a mistake...
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Modern Times
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Re: Myracle GUI
Just spotted below the main board "fifty 73"
Is that the 50 move counter, in which case should the game not end when it gets to 50 ?
Is that the 50 move counter, in which case should the game not end when it gets to 50 ?
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Andres Valverde
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Re: Myracle GUI
The counter shows plies , not complete moves.Modern Times wrote: ↑Mon Jun 08, 2026 11:41 am Just spotted below the main board "fifty 73"
Is that the 50 move counter, in which case should the game not end when it gets to 50 ?
Saludos, Andres
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Modern Times
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Re: Myracle GUI
Perfect, thanks.
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mar
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Re: Myracle GUI
build 66 is up:
- fix: opening pool non-determinism after tour load
- fix: engine load timeout was lower than it should be due to a bug (5sec instead of 10), now 20sec default,
the same goes for isready after uci newgame. can be set in general settings ranging from 10s up to 60s
- fix: epd parsing bm with comma-separated multiple moves (should fix missing positions in ERET epd)
- epd log now saved automatically in log subfolder once finished
- optional button navigation bar below board (toggled from menu: view/navigation bar)
thanks to everyone who reported the problems, I appreciate your help
- fix: opening pool non-determinism after tour load
- fix: engine load timeout was lower than it should be due to a bug (5sec instead of 10), now 20sec default,
the same goes for isready after uci newgame. can be set in general settings ranging from 10s up to 60s
- fix: epd parsing bm with comma-separated multiple moves (should fix missing positions in ERET epd)
- epd log now saved automatically in log subfolder once finished
- optional button navigation bar below board (toggled from menu: view/navigation bar)
thanks to everyone who reported the problems, I appreciate your help