Hi Jim,
would you compile the new version of Clover?
https://github.com/lucametehau/CloverEn ... s/tag/v9.0
Thanks in advance
Torsten
New J.A Compiles
Moderator: Ras
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- Full name: Vincent Lejeune
Re: New J.A Compiles
What's the difference between Stockfish Modjo and regular SF, please ?
Frank Quisinsky wrote: ↑Wed Aug 20, 2025 11:58 am Hi Jim,
thank you, also interesting to looking in the work by Jörg.
Good news!
Thanks Jörg!
Best
Frank
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- Location: Germany
- Full name: Jörg Oster
Re: New J.A Compiles
viewtopic.php?p=982137#p982137Vinvin wrote: ↑Wed Aug 20, 2025 2:02 pm What's the difference between Stockfish Modjo and regular SF, please ?
Frank Quisinsky wrote: ↑Wed Aug 20, 2025 11:58 am Hi Jim,
thank you, also interesting to looking in the work by Jörg.
Good news!
Thanks Jörg!
Best
Frank
or
https://github.com/joergoster/Stockfish ... s/tag/v1.0
Jörg Oster
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- Full name: Jim Ablett
Re: New J.A Compiles

https://github.com/lucametehau/CloverEngine
Clover 9.0 by Luca Metehau
Clover 9.0 64 JA
Windows/Linux & Android builds
Proton link:
https://drive.proton.me/urls/70HRXW3BGC#v2FH2oBvVGQ3
Smash link:
https://fromsmash.com/Clover90JA
Jim.
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- Location: London, England
- Full name: Jim Ablett
Re: New J.A Compiles

https://sourceforge.net/projects/belofte/
Belofte 2.1.9 by Yves De Billoez
Belofte 2.1.9 64 JA
Windows/Linux & Android profiled builds
Proton link:
https://drive.proton.me/urls/WYYJHKZ4RR#62jzvkcLSxWE
Smash link:
https://fromsmash.com/Belofte219JA
Jim.
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- Full name: Frank Quisinsky
Re: New J.A Compiles
Hi Jim,
could you try to compile:
Simbelmyne by Sam ROELANTS, France
https://github.com/sroelants/simbelmyne
Never compiled yourself before (HCE engine).
Last version on GitHub is: v1.10.0 (240822) ... engine have birthday today!
Since this time, newer changes are available.
Interesting can be:
Zangdar by Philippe CHEVALIER, France
https://github.com/Carbecq/Zangdar
v4.06
Best
Frank
could you try to compile:
Simbelmyne by Sam ROELANTS, France
https://github.com/sroelants/simbelmyne
Never compiled yourself before (HCE engine).
Last version on GitHub is: v1.10.0 (240822) ... engine have birthday today!
Since this time, newer changes are available.
Interesting can be:
Zangdar by Philippe CHEVALIER, France
https://github.com/Carbecq/Zangdar
v4.06
Best
Frank
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- Posts: 2240
- Joined: Fri Jul 14, 2006 7:56 am
- Location: London, England
- Full name: Jim Ablett
Re: New J.A Compiles

https://github.com/Witek902/Caissa
Caissa 1.23 by Michal Witanowski
Caissa 1.23 64 JA
Windows/Linux & Android profiled builds
Proton link:
https://drive.proton.me/urls/R1XK3AW8TW#1LacbAdmcArh
Smash link:
https://fromsmash.com/Caissa123JA
Jim.
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- Joined: Thu Jun 07, 2012 11:02 pm
Re: New J.A Compiles
** Do you actually use all these engines you ask Jim to compile ?
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- Joined: Wed Nov 18, 2009 7:16 pm
- Location: Gutweiler, Germany
- Full name: Frank Quisinsky
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- Posts: 6989
- Joined: Wed Nov 18, 2009 7:16 pm
- Location: Gutweiler, Germany
- Full name: Frank Quisinsky
Re: New J.A Compiles
Before you asked:
How it is possible?
I created for a while a small test for different ECO codes.
Which of the codes are most complicated for engines?
The own FEOBOS project helped me at first, and all the own eng-eng games I have in my database. At the moment around 3 Million of games (no blitz games).
Build a TOP-24 ECO code list x 3 positions = 72 positions!
That are equal positions with many pieces on board ... avoid draw is the topic!
Positions, four moves after ECO code is building (FEOBOS was three moves).
So I have 72 test-positions!
As next I compare the results from the 72 test-positions with each of the engines.
I am using TOP-100 enignes or engines in the near of TOP-100.
The results by the enignes I have in an Excel file.
Now, as next ... I am looking, which engines give me the most interesting results for each of the 24 different ECO codes (x 3 positions). If possible and engine can do that, I saved from the mainline, move 1, 2, 3, 4, 5. In most of cases isn't the first move the interesting move.
Unfortunately:
Often results by different engines are very closed.
After ...
Engines plays a tournament, each one against each other.
Such tourneys are running with a longer time control.
With the final result:
Newer produced lines by engines, goes in a very special opening book. Often 8-10 moves after the end of ECO-Code building.
Before I add new lines in the book, the end of the line is checked by my TOP-10 favorits of engines.
Not many work, most is automated! Most work are to find out the 72 test-positions to 24 ECO-codes.
I have a lot of fun with that work, much more as with a simply ratinglist.
The tourneys are interesting.
Engines are in 4 playing-strength groups.
Tourneys with 16 engines, from each of the playing strength groups 4 engines with the best ECO-code results. That are tourneys to one of the lines, speaking before.
With the final result:
Fun pure ... in the time the games are running with good results for _my very special opening book_.
The draw rate is very small.
Best
Frank
How it is possible?
I created for a while a small test for different ECO codes.
Which of the codes are most complicated for engines?
The own FEOBOS project helped me at first, and all the own eng-eng games I have in my database. At the moment around 3 Million of games (no blitz games).
Build a TOP-24 ECO code list x 3 positions = 72 positions!
That are equal positions with many pieces on board ... avoid draw is the topic!
Positions, four moves after ECO code is building (FEOBOS was three moves).
So I have 72 test-positions!
As next I compare the results from the 72 test-positions with each of the engines.
I am using TOP-100 enignes or engines in the near of TOP-100.
The results by the enignes I have in an Excel file.
Now, as next ... I am looking, which engines give me the most interesting results for each of the 24 different ECO codes (x 3 positions). If possible and engine can do that, I saved from the mainline, move 1, 2, 3, 4, 5. In most of cases isn't the first move the interesting move.
Unfortunately:
Often results by different engines are very closed.
After ...
Engines plays a tournament, each one against each other.
Such tourneys are running with a longer time control.
With the final result:
Newer produced lines by engines, goes in a very special opening book. Often 8-10 moves after the end of ECO-Code building.
Before I add new lines in the book, the end of the line is checked by my TOP-10 favorits of engines.
Not many work, most is automated! Most work are to find out the 72 test-positions to 24 ECO-codes.
I have a lot of fun with that work, much more as with a simply ratinglist.
The tourneys are interesting.
Engines are in 4 playing-strength groups.
Tourneys with 16 engines, from each of the playing strength groups 4 engines with the best ECO-code results. That are tourneys to one of the lines, speaking before.
With the final result:
Fun pure ... in the time the games are running with good results for _my very special opening book_.
The draw rate is very small.
Best
Frank