Rebel wrote: ↑Sun Jan 05, 2025 12:10 pm
So, let's see what we have in the meantime.
LazySmp 3.0 - NPS 8.3 Million from the start position, elo 1500-1600 (understandable for a PST engine only)
LazySmp 5.0 - NPS 4.1 Million from the start position, elo 2085 CCRL (a 500 elo improvement in a short time)
LazySmp 9.0 - NPS 2.9 Million from the start position, elo 2700+ based on my testing.
I should add some more points to Ed's incorrect analysis:
1. LazySMP 3.0 is stronger than Lazy 5.0 in blitz game
2. You forgot to test version 7.0 which is stronger.
3. My engine rating is current at 2500 not 2700
4. Just playing with an engine doesn't determine my engine rating.
Ras wrote: ↑Fri Jan 03, 2025 7:37 am
King safety has always been an engine weakness, so losses like this can happen, and if they do, the game is shorter naturally because it doesn't go into an endgame. However, it's not about how quickly the engine loses if it does, but how often, with varying openings of course. If you say LazySMP 9.0 should be around 2500, that's 200 Elo difference, so LazySMP should get about 2500 points in a 10000 games match - including quite some wins, obviously.
The real info is this:
LazySmp 3.0 - NPS 8.3 Million from the start position, elo 1900 (understandable for a PST engine only)
LazySmp 5.0 - NPS 5.1 Million from the start position, elo 2085 (a 185 elo improvement in a short time)
LazySmp 7.0 - NPS 3.8 Million from the start position, elo 2200+ based on my testing.
LazySmp 9.0 - NPS 2.9 Million from the start position, elo 2500+ based on my testing.
There is only +300 Elo at LazySMP 9.0 due to the implementation of the Quiescence function.
Rebel wrote: ↑Sun Jan 05, 2025 12:10 pm
Where will it end? Next step elo 3000?
P.S. Are you worried that my engine is over 2500? What are you trying to prove? Go and bring a strong reason, not childish reasons.