Testing LazySMP

Discussion of anything and everything relating to chess playing software and machines.

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jefk
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Full name: Jef Kaan

Re: Testing LazySMP

Post by jefk »

My engine is only untested on CCRL 40/15. Graham had said that if my engine reached 2400, it would be tested. When my engine reached a rating of 2500, he didn't test it
ok, so your idea of 'success' apparently is to get a rating at 40/15 above 2500 :roll:
mr Banks' tourns are volunteering stuff btw, so he's under no obligation whatsover
to your -apparently ever continuing- demands. Maybe there are more test tourns
for slow time controls than only the Ccrl. And maybe then your also can add a
transposition table (this certainly would add some rating points i think :idea:
my 2 cnts
:mrgreen:
LazySMP

Re: Testing LazySMP

Post by LazySMP »

jefk wrote: Sat Jan 04, 2025 4:17 pm OK, so your idea of 'success' apparently is to get a rating at 40/15 above 2500 :roll:
Sorry, I have no idea of "success" anymore. People who say they have nothing to hide almost always do. I sincerely asked Mr. Graham several times to explain the reason why my engine was not tested, but he never gave a logical explanation.
jefk wrote: Sat Jan 04, 2025 4:17 pm Mr Banks' tourns are volunteering stuff BTW, so he's under no obligation whatsoever to your -apparently ever continuing- demands.
You are right, but this is not the reason why he wants to insult me. In any case, I'm not interested in having my engine tested anymore.
Graham Banks wrote: Wed Jan 01, 2025 7:15 pm You're like that one small piece of dog shit that one just can't shake off their walking shoes.
jefk
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Re: Testing LazySMP

Post by jefk »

You are right, but this is not the reason why he wants to insult me.
you could have simply reported these words to the (new) moderator;
guess GH got fed up with your requests.
In any case, I'm not interested in having my engine tested anymore.
well, i just did (lol), at 5/2 time control, against the (winboard)Rodin engine;
see the latest KG posting(s).

note that while Rodin also doesn't give it's source codes, he's honest about
the engine's origins, namely, TSCP.
https://sites.google.com/site/clonfsp/r ... ess-engine
So what are the origins of your latest 'lazysmp'9 version, i wonder :idea:
(just wondering , :cry: )

(probably) final tip from me (for at least quite a while):
if you want to be taken more seriously with your engine or at least
some algorithms i suggest you come back to github and display the source code(s)
you are using. good luck (or otherwise goodbye).

PS and with the benefit of the doubt, you may have some interesting original
ideas about code for move generation (apparently discussed here earlier with Ras)
but there's imo no reason to keep that secret; most of the world is running
on open source nowadays, and for imo good reasons.
LazySMP

Re: Testing LazySMP

Post by LazySMP »

jefk wrote: Sat Jan 04, 2025 7:08 pm So what are the origins of your latest 'lazysmp'9 version, i wonder :idea: PS and with the benefit of the doubt, you may have some interesting original ideas about code for move generation but there's imo no reason to keep that secret;
Have you ever tested the Torch engine? Isn't it strange that the first version of this engine has a rating of nearly 4000?
AndrewGrant wrote: Torch is not a fork. You should very well know my position regarding Houdini, Fire, DeusX, Fat Fritz II, and all those around it. You can take my word for it if you like, or not. Perhaps in the future some others will step forward to offer the same commentary I've offered here.
Last edited by LazySMP on Sat Jan 04, 2025 7:32 pm, edited 2 times in total.
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Sylwy
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Re: Testing LazySMP

Post by Sylwy »

A nice game from my tournament LazySMP Test:



A short execution !

JikChess 0.02 64-bit has 2520 Elo points in CCRL Blitz rating list. Again, LazySMP 9.0 is a good chess engine.

A question : a bmi2 compile of this version (if possible) ?
Last edited by Sylwy on Sat Jan 04, 2025 7:34 pm, edited 1 time in total.
jefk
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Re: Testing LazySMP

Post by jefk »

Isn't it strange when they test such a strong engine but don't test my weak engine?
(sigh)
Nope, this is not 'strange':

1) there are not so much (super)strong engines but a lot of weak engines; an engine with 2500
couldn't be easy to make from scratch (which you most likely didn't) and certainly not within a
year or so; but even then it wouldn't be special as there are hundreds of middle range engines
nowadays; whereby you are nr 1 not in rating but making the most noise (eg testing requests)
2) Andrew G already had a programmer reputation (Ethereal) and is using his real name.
3) quite some versions of your engine(s) *have* already been tested
4) your 'engine' apparently is changing from week to week so i can imagine
the testers would like to see:
a) a more definitive version, with :
b) a better name (as was already discussed here, i admit, ask an AI
for some engine name suggestions, i would suggest, well at least once
you decided how to continue development; and with which aim(s) )

Concluding, this all may seem quite critical and negative to you, but i'm only
trying to tell you to rethink your approach (if you're not acting a troll); for
example, if you have a better/improved move generation algorithm, then
why not eg. mail Lombardo, the programmer of Obsidian, he then might
get ahead of SF, for a change; ofcourse it wouldn't be kept secret, like a
private engine but who cares; alternatively, approach Andrew G (Torch) and
(try to) sell this improved code -for torch- to chess.com (not much chance, but it's
an idea anyway); or whatever, up to you ofcourse but some (self)reflection might no
hurt at the beginning of a new year (yes, i also try it sometimes, believe me, or not)

PS and while continuing development, you can ofcourse do some
testing yourself, as i already suggested; that shouldnt be so
difficult for a 'computer science graduate from Stanford' huh 8-)
Last edited by jefk on Sat Jan 04, 2025 7:58 pm, edited 1 time in total.
LazySMP

Re: Testing LazySMP

Post by LazySMP »

Sylwy wrote: Sat Jan 04, 2025 7:27 pm JikChess 0.02 64-bit has 2520 Elo points in CCRL Blitz rating list.[/b] Again, LazySMP 9.0 is a good chess engine.
A question : a bmi2 compile of this version (if possible) ?[/b]
Thanks Silivan! This is the last version of LazySMP. I'm preparing a new engine derived from LazySMP and I'll be sure to release the bmi2 version.
jefk wrote: Sat Jan 04, 2025 7:33 pm 1) Andrew G already had a progammer reputation (Ethereal) and is using his real name.
This is exactly my point. Unfortunately, the only criteria for engine testing is the author's name.
jefk wrote: Sat Jan 04, 2025 7:33 pm 3) your 'engine' apparently is changing from week to week so i can imagine the testers would like to see:
a) a more definitive version, with :
b) a better name (as was already discussed here, i admit, ask an AI
I'm preparing a new engine derived from LazySMP with a better name. But be sure that this will not be tested either.
jefk
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Re: Testing LazySMP

Post by jefk »

I'm preparing a new engine derived from LazySMP with a better name.
good :wink:
But be sure that this will not be tested either.
well i don't care mr Pierce and that wasn't my point; maybe reread my previous
well meant comment (which was a bit edited, ie some concluding stuff added :!:

adios,

dr jef
LazySMP

Re: Testing LazySMP

Post by LazySMP »

jefk wrote: Sat Jan 04, 2025 7:33 pm 1) there are not so much (super)strong engines but a lot of weak engines; an engine with 2500
couldn't be easy to make from scratch (which you most likely didn't) and certainly not within a
year or so; but even then it wouldn't be special as there are hundreds of middle range engines
nowadays; whereby you are not 1 in rating but making the most noise (eg testing requests)
All the thousands of engines you say have been tested in CCRL ranking. As I said before, I am not the main author of this engine, but only a co-author of this engine. The main engine library was written by my friend and I just developed others functions...
Last edited by LazySMP on Sat Jan 04, 2025 8:50 pm, edited 1 time in total.
jefk
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Re: Testing LazySMP

Post by jefk »

The main engine library was written by my friend and I just developed others functions
ok, some may find this useful info (regarding chess libraries, i'm aware such a thing exists for
python chess, not so much for conventional engines i thought, but maybe i'm wrong here).

for the rest i'm not going to dig further into the -sometimes historically delicate-
topic of engine origins. :|