Rodent 1.3

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PK
Posts: 755
Joined: Mon Jan 15, 2007 10:23 am
Location: Warsza
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Rodent 1.3

Post by PK » Tue Jan 21, 2014 7:09 pm

is available at http://www.pkoziol.cal24.pl/rodent/rodent_download.htm

it includes source code, opening book and Windows compiles. 32-bit version should work even on XP systems, as it was created using older MSVC compiler. as for Linux version, I must rely on external help.

Rodent 1.3 finally comes with a reasonable capability for creating various style settings (older versions were buggy and rather incomplete, missing parameters for pawn structure, passers and contempt). Perhaps the funniest option to expreriment with is the choice between two almost equivalent king safety functions.

There are two new personalities, Monster (mad attacker, using the alternative king safety function to the utmost) and Grumpy (solid but surprisingly relentless player, modelled after some of my elderly OTB opponents).

As for playing strength, previous version has been beaten by 54,2%. This is mainly due some tuning. LMR and move ordering tweaks (refutation and continuation moves).

have fun!

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Graham Banks
Posts: 30733
Joined: Sun Feb 26, 2006 9:52 am
Location: Auckland, NZ

Re: Rodent 1.3

Post by Graham Banks » Tue Jan 21, 2014 7:12 pm

Thanks Pawel.
My email addresses:
gbanksnz at gmail.com
gbanksnz at yahoo.co.nz

carldaman
Posts: 1543
Joined: Sat Jun 02, 2012 12:13 am

Re: Rodent 1.3

Post by carldaman » Tue Jan 21, 2014 7:13 pm

Thanks a bunch, Pawel! :D

Regards,
CL

chetday
Posts: 97
Joined: Sun Nov 18, 2012 8:18 pm

Re: Rodent 1.3

Post by chetday » Tue Jan 21, 2014 7:58 pm

I enjoy playing your engine a lot, Pawel, and am looking forward to trying the latest version. The Grumpy personality sounds like a lot of fun, given that I've been turning into a grumpy old man the past few years. Thanks for your work!

carldaman
Posts: 1543
Joined: Sat Jun 02, 2012 12:13 am

Re: a nice game by Rodent 1.3

Post by carldaman » Wed Jan 22, 2014 4:26 am

A very impressive win by Rodent 1.3...

[pgn]

[Event "T2"]
[Date "2014.01.21"]
[Round "7"]
[White "Rodent 1.3 x64_pop"]
[Black "ProDeo 1.87 UCI"]
[Result "1-0"]
[BlackElo "2700"]
[ECO "D27"]
[Opening "QGA"]
[Time "18:44:42"]
[Variation "Classical, 6...a6 7.Bb3 Nc6"]
[WhiteElo "2700"]
[TimeControl "30/300:30/300:30/120"]
[Termination "adjudication"]
[PlyCount "75"]


1. d4 d5 2. Nf3 e6 3. c4 dxc4 4. e3 a6 5. Bxc4 c5 6. Bb3 Nf6 7. O-O Nc6 8.
Qe2 cxd4 9. Rd1 {+0.28/19 16} Bd7 {+0.16/14 11} 10. exd4 {+0.36/20 12} Na5
{-0.12/15 25} 11. Bc2 {+0.48/19 11} Bb5 {0.00/15 18} 12. Qe1 {+0.32/19 11}
Rc8 {+0.06/15 15} 13. Nc3 {+0.32/20 16} Bb4 {-0.15/14 18} 14. Bg5 {+0.40/18
11} O-O {0.00/14 12} 15. Ne5 {+0.56/18 10} Re8 {-0.32/15 48} 16. a3
{+0.40/16 11} Be7 {-0.30/14 8} 17. Rab1 {+0.32/15 10} Nd5 {0.00/13 11} 18.
Bxh7+ {+0.68/18 15} Kxh7 {0.00/13 1} 19. Nxf7 {+0.08/20 14} Qb6 {-0.01/15
10} 20. Bxe7 {+1.20/19 17} Nxe7 {-0.62/13 7} 21. Qe4+ {+1.28/20 19} Nf5
{-0.41/14 6} 22. Ng5+ {+1.28/19 20} Kg8 {-0.82/15 23} 23. g4 {+1.44/21 12}
Nh6 {-0.75/13 7} 24. Qh7+ {+2.32/19 17} Kf8 {0.00/7 0} 25. Qg6 {+2.12/20
17} Qc7 {-2.43/15 11} 26. Nxb5 {+2.96/20 10} axb5 {-1.47/13 3} 27. Rd3
{+3.16/19 10} Nxg4 {-3.58/15 14} 28. Rh3 {+3.16/19 15} Nh6 {-3.89/14 9} 29.
Re1 {+4.44/17 11} Qf4 {-3.96/14 7} 30. Rxh6 {+5.88/16 3} gxh6 {-3.89/12 1}
31. Qxh6+ {+6.24/20 13} Kg8 {-6.25/16 7} 32. Qg6+ {+6.40/20 9} Kf8 {-3.82/7
0} 33. Re4 {+8.12/19 7} Rc1+ {-7.57/15 13} 34. Kg2 {+9.12/19 13} Qxe4+
{-8.00/16 9} 35. Qxe4 {+9.36/19 9} Re7 {-8.12/16 31} 36. Qf4+ {+9.92/22 11}
Ke8 {-8.31/16 7} 37. Qxc1 {+10.36/21 6} Nc6 {-8.67/17 23} 38. Qc5
{+10.92/20 9 User Adjudication} 1-0
[/pgn]

[D]2rqr1k1/1p2bppp/p3p3/nb1nN1B1/3P4/P1N5/1PB2PPP/1R1RQ1K1 w - - 3 18

After 17...Nf6-d5, Rodent unleashes the classic shot 18. Bxh7!, with an unstoppable attack.

[D]2r1rk2/1p4p1/4p1Qn/np4N1/3P1q2/P6R/1P3P1P/4R1K1 w - - 4 30

Now Rodent continues the attack with another crushing sac, 30. Rxh6!

CL

PK
Posts: 755
Joined: Mon Jan 15, 2007 10:23 am
Location: Warsza
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Re: a nice game by Rodent 1.3

Post by PK » Wed Jan 22, 2014 6:38 am

Linux compile has been added :)

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