Nemeton 1.3

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Stan Arts
Posts: 179
Joined: Fri Feb 14, 2014 10:53 pm
Location: the Netherlands

Nemeton 1.3

Post by Stan Arts »

Had some inspiration to work on Nemeton the past month.

Search is way more aggressive.

A couple things fixed. Before there was a chance Nemeton would go unresponsive while thinking and receiving commands that were not recognised. When pondering there was a rare repetition draw bug. It could very rarely get in serious timetrouble or even flag when there was an increment because it would set the maximum time available wrong.

In console mode it can now save the game to a file NemeGame.txt by typing "save" and hide thinking output with "hide". I'm ofcourse the only one that will use Nemeton in console mode but I like to play against it on my Android devices.

http://1drv.ms/1Rc7qaX
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Graham Banks
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Joined: Sun Feb 26, 2006 10:52 am
Location: Auckland, NZ

Re: Nemeton 1.3

Post by Graham Banks »

Thanks Stan. :)
gbanksnz at gmail.com
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Sylwy
Posts: 5181
Joined: Fri Apr 21, 2006 4:19 pm
Location: IAȘI - the historical capital of MOLDOVA
Full name: Silvian Rucsandescu

Re: Nemeton 1.3

Post by Sylwy »

Thank you ! It is in tests !
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Sylwy
Posts: 5181
Joined: Fri Apr 21, 2006 4:19 pm
Location: IAȘI - the historical capital of MOLDOVA
Full name: Silvian Rucsandescu

Re: My test

Post by Sylwy »