Nemeton 1.3

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Stan Arts
Posts: 172
Joined: Fri Feb 14, 2014 9:53 pm
Location: the Netherlands

Nemeton 1.3

Post by Stan Arts » Sun Feb 28, 2016 10:43 am

Had some inspiration to work on Nemeton the past month.

Search is way more aggressive.

A couple things fixed. Before there was a chance Nemeton would go unresponsive while thinking and receiving commands that were not recognised. When pondering there was a rare repetition draw bug. It could very rarely get in serious timetrouble or even flag when there was an increment because it would set the maximum time available wrong.

In console mode it can now save the game to a file NemeGame.txt by typing "save" and hide thinking output with "hide". I'm ofcourse the only one that will use Nemeton in console mode but I like to play against it on my Android devices.

http://1drv.ms/1Rc7qaX

SzG
Posts: 2447
Joined: Fri Mar 10, 2006 6:20 am
Location: Szentendre, Hungary

Re: Nemeton 1.3

Post by SzG » Sun Feb 28, 2016 10:59 am

Thanks Stan. Accepted to the testing queue.
Gabor Szots

CCRL testing group

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Graham Banks
Posts: 30733
Joined: Sun Feb 26, 2006 9:52 am
Location: Auckland, NZ

Re: Nemeton 1.3

Post by Graham Banks » Sun Feb 28, 2016 5:35 pm

Thanks Stan. :)
My email addresses:
gbanksnz at gmail.com
gbanksnz at yahoo.co.nz

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Sylwy
Posts: 3358
Joined: Fri Apr 21, 2006 2:19 pm
Location: IASI (Romania) - the historical capital of MOLDOVA

Re: Nemeton 1.3

Post by Sylwy » Mon Feb 29, 2016 2:09 pm

Thank you ! It is in tests !

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Sylwy
Posts: 3358
Joined: Fri Apr 21, 2006 2:19 pm
Location: IASI (Romania) - the historical capital of MOLDOVA

Re: My test

Post by Sylwy » Wed Mar 02, 2016 7:36 pm


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