Last year, i said i found a way to fix the draw problem in chess. Today, i published a preprint on zenodo, over 20 pages. https://zenodo.org/records/21687566.
the title is: Freestyle Player-Balancing: A Novel Flexible Framework for Addressing Game Balance and Opening Memorization in Decisive, Two-Player, Perfect-Information, Turn-Based Games.
The idea is very simple. We still use the pie rule. A player can set up a position and specify draw means loss for which color. The difference in Freestyle Player-Balancing is that players are not forced to set up the position in the beginning. They can choose to play safe moves and wait. The first play needs to set up the position by default in case no one did it.
For engine games, 600 games for each engine pair, ans colors swapped after 300 games.
Stockfish 17.1 win rate:
Stockfish 17.1 vs Stockfish 17.1, 49%,
Stockfish 17.1 vs Stockfish 17, 60%,
Stockfish 17.1 vs Stockfish 16.1, 63%,
Stockfish 17.1 vs Stockfish 16, 68%,
Stockfish 17.1 vs Stockfish 15.1, 81%,
if no color swap, just the Stockfish 17.1 set up positions and let other engines to choose a color, the win rates of Stockfish 17.1 is lower.
now, the win rates of Stockfish 17.1:
Stockfish 17.1 vs Stockfish 17.1, 43%,
Stockfish 17.1 vs Stockfish 17, 53%,
Stockfish 17.1 vs Stockfish 16.1, 56%,
Stockfish 17.1 vs Stockfish 16, 62%,
Stockfish 17.1 vs Stockfish 15.1, 79%,
There are some rules about the safe move. Players can't play random moves. For the setup part, i did a lot of experiments. The results are also shown in the preprint.
I will release the code later, including the Cusp Chess GUI and the dataset.
If anyone is interested, i am glad to talk more about it.
My drawless chess based on Freestyle Player-balancing
Moderator: Ras
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Chessisgreat
- Posts: 11
- Joined: Fri Jul 25, 2025 11:50 am
- Full name: larry lee
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Chessisgreat
- Posts: 11
- Joined: Fri Jul 25, 2025 11:50 am
- Full name: larry lee
Re: My drawless chess based on Freestyle Player-balancing
I uploaded a video. 4 games, Stockfish 18 vs Stockfish 17.1. There are game records in the video. The video should be intuitive.