State of invidual and original chess engine development?

Discussion of anything and everything relating to chess playing software and machines.

Moderator: Ras

User avatar
abik
Posts: 843
Joined: Fri Dec 01, 2006 10:46 pm
Location: Mountain View, CA, USA
Full name: Aart Bik

State of invidual and original chess engine development?

Post by abik »

I have been away from this forum for a while, limiting my postings to information on minor electronic chess board or Chess for Android updates only. However, lately, the chess engine bug itches again and I was thinking of reviving bikjump with the goal of finally releasing v3.0. I had cleaned up the sources a while back, made many improvements, and like to replace all the bikjumps floating around with this newer, much cleaner version.

However, is there still an interest in individual and mostly original chess engines? I can imagine the field is flooded with clones and projects based on neural nets. Do people still run tournaments and is there an audience for newer versions?

Just curious...
User avatar
Graham Banks
Posts: 45671
Joined: Sun Feb 26, 2006 10:52 am
Location: Auckland, NZ

Re: State of invidual and original chess engine development?

Post by Graham Banks »

abik wrote: Sat Apr 04, 2026 12:40 am I have been away from this forum for a while, limiting my postings to information on minor electronic chess board or Chess for Android updates only. However, lately, the chess engine bug itches again and I was thinking of reviving bikjump with the goal of finally releasing v3.0. I had cleaned up the sources a while back, made many improvements, and like to replace all the bikjumps floating around with this newer, much cleaner version.

However, is there still an interest in individual and mostly original chess engines? I can imagine the field is flooded with clones and projects based on neural nets. Do people still run tournaments and is there an audience for newer versions?

Just curious...
Looking forward to a new BikJump. :P
gbanksnz at gmail.com
User avatar
abik
Posts: 843
Joined: Fri Dec 01, 2006 10:46 pm
Location: Mountain View, CA, USA
Full name: Aart Bik

Re: State of invidual and original chess engine development?

Post by abik »

Graham Banks wrote: Sat Apr 04, 2026 1:39 am Looking forward to a new BikJump. :P
Thanks Graham! Good to see you are still active!!!
User avatar
flok
Posts: 617
Joined: Tue Jul 03, 2018 10:19 am
Full name: Folkert van Heusden

Re: State of invidual and original chess engine development?

Post by flok »

abik wrote: Sat Apr 04, 2026 12:40 am I have been away from this forum for a while, limiting my postings to information on minor electronic chess board or Chess for Android updates only. However, lately, the chess engine bug itches again and I was thinking of reviving bikjump with the goal of finally releasing v3.0. I had cleaned up the sources a while back, made many improvements, and like to replace all the bikjumps floating around with this newer, much cleaner version.

However, is there still an interest in individual and mostly original chess engines? I can imagine the field is flooded with clones and projects based on neural nets. Do people still run tournaments and is there an audience for newer versions?

Just curious...
Please do! Especially for the reason you give yourself: it is an original chess program.
User avatar
abik
Posts: 843
Joined: Fri Dec 01, 2006 10:46 pm
Location: Mountain View, CA, USA
Full name: Aart Bik

Re: State of invidual and original chess engine development?

Post by abik »

flok wrote: Sat Apr 04, 2026 10:40 am Please do! Especially for the reason you give yourself: it is an original chess program.
Thanks Folkert! Really good to see this community is still buzzing!
User avatar
mclane
Posts: 18970
Joined: Thu Mar 09, 2006 6:40 pm
Location: US of Europe, germany
Full name: Thorsten Czub

Re: State of invidual and original chess engine development?

Post by mclane »

abik wrote: Sat Apr 04, 2026 12:40 am

However, is there still an interest in individual and mostly original chess engines?

Just curious...
Hi Aart, i still remember how you put this tournament feature for android uci engines in your android gui.

And you implemented it really as good as a professional pc program.

From this day on it was possible for me to enjoy tournaments during work without anybody recognising i am not really working 100%.

You are right the many stockfish clones do not help to find computerchess exiting anymore.

A good new bikjump would help us out.
What seems like a fairy tale today may be reality tomorrow.
Here we have a fairy tale of the day after tomorrow....
User avatar
abik
Posts: 843
Joined: Fri Dec 01, 2006 10:46 pm
Location: Mountain View, CA, USA
Full name: Aart Bik

Re: State of invidual and original chess engine development?

Post by abik »

mclane wrote: Mon Apr 06, 2026 10:37 pm Hi Aart, i still remember how you put this tournament feature for android uci engines in your android gui.
And you implemented it really as good as a professional pc program.
From this day on it was possible for me to enjoy tournaments during work without anybody recognising i am not really working 100%.
Those were good times!
mclane wrote: Mon Apr 06, 2026 10:37 pm A good new bikjump would help us out.
Okay, version 3.0 coming up! It won't make any difference to the chess world ;-) but a cleaner and maybe even slightly stronger bikjump would be nice to push out there anyways....