As the title says: do the "time" and "otim" commands contain the increment, if it's a game that is played with increment?
This is the last part I need to implement to get a complete (like, on-par with UCI) implementation of XBoard. Next week I have a few free days coming up, and I've decided to spend some time and try to implement this last step. I can't determine from the XBoard specs if I should add the increment to the incoming time/otim, or if it's already in there.
XBoard time and otim: do they contain the increment?
Moderator: Ras
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- Posts: 105
- Joined: Mon Jun 09, 2014 12:22 am
- Full name: James Swafford
Re: XBoard time and otim: do they contain the increment?
They are simply the time currently on the clock. If time hits 0, you're out of time. Once you make a move any increment is added and will be reflected in the next value reported by time.mvanthoor wrote: ↑Sat Jul 09, 2022 12:24 am As the title says: do the "time" and "otim" commands contain the increment, if it's a game that is played with increment?
This is the last part I need to implement to get a complete (like, on-par with UCI) implementation of XBoard. Next week I have a few free days coming up, and I've decided to spend some time and try to implement this last step. I can't determine from the XBoard specs if I should add the increment to the incoming time/otim, or if it's already in there.