ShashChess

Discussion of anything and everything relating to chess playing software and machines.

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Uri Blass
Posts: 11168
Joined: Thu Mar 09, 2006 12:37 am
Location: Tel-Aviv Israel

Re: ShashChess

Post by Uri Blass »

amchess wrote: ↑Wed Mar 11, 2026 12:54 am πŸš€ The wait is over! Alexander 8.0 is officially out! β™ŸοΈπŸ”₯

Take your chess training to the ultimate level with the most advanced "Glass Box" engine.

What’s new in version 8.0?
πŸ”₯ Aligned with Stockfish 18 – Unmatched raw playing strength!
🧠 Improved Handicap Mode – Train against a highly realistic, human-like opponent that adapts to your Elo and makes natural mistakes under pressure.
πŸ› οΈ Major Bug Fixes – Smoother, faster, and more reliable than ever.

Stop analyzing with inscrutable "black boxes." Let Alexander explain the why behind every move and become your personal Expert Mentor! πŸ’‘

πŸ“₯ Download Alexander 8.0 here:
πŸ”— https://github.com/amchess/Alexander/releases/tag/8.0

πŸ“– Discover all features in our new Wiki:
πŸ”— https://github.com/amchess/Alexander/wiki

🎬 Watch the Official Presentation:
πŸ”—

πŸŽ₯ Dive deep with our detailed YouTube Playlist:
πŸ”—

Level up your game today! πŸ†βœ¨
There are many alexander files with no explanation how to use them and I think that you need some interface to have engine that explain things to you and only uci engine can only play chess
User avatar
Tibono
Posts: 162
Joined: Sat Aug 01, 2015 6:16 pm
Location: France
Full name: Eric Bonneau

Re: ShashChess

Post by Tibono »

Uri Blass wrote: ↑Wed Mar 11, 2026 2:34 pm There are many alexander files with no explanation how to use them and I think that you need some interface to have engine that explain things to you and only uci engine can only play chess
Hi,
I suspect you need a feature such as Arena's engine log window thru which you can input some commands adressed to the relevant engine. The use case would be: play against the engine and once you reach a position you need detailed analysis on, inject the 'eval' command that will dump a number of evaluation criteriae into the log. Either use it immediately, or copy-paste it to some notepad, play a candidate move, and repeat the command to get a refreshed list of evaluation criteriae. Then compare both output, looking for significant changes.
I understand it can be of some interest, yet cumbersome and requiring you perform "manually" a lot of comparison work. I would expect more advanced tools to automatize temporarily storing output and pointing out relevant changes thru a dedicated window display, managed by the software aside the engine itself. Hopefully a next step?