hi,
it's not possible, at least not directly. the scheduler decides and pulls games automatically for all unpaused tournaments
however, you can give each tournament a priority:
if you go to view/active tournaments, it'll list all of them
if you click one, you can change it's weight (above the list)
so in theory if you order the tournaments with decreasing weights that differ by say a factor of 10, you should
achieve something similar to running similar after each other; not quite the same but similar
hope it helps
Myracle GUI
Moderator: Ras
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mar
- Posts: 3058
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- Location: Czech Republic
- Full name: Martin Sedlak
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MartinBryant
- Posts: 104
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- Location: Manchester, UK
- Full name: Martin Bryant
Re: Myracle GUI
When you play a round robin you can click the 'Graph' button and then select one of the engines from the dropdown list.
Would it be possible to have an 'All' option to show the graphs for all the engines at the same time?
Just a nice to have
Thanks for all the great work on this!
Would it be possible to have an 'All' option to show the graphs for all the engines at the same time?
Just a nice to have
Thanks for all the great work on this!
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mar
- Posts: 3058
- Joined: Fri Nov 26, 2010 2:00 pm
- Location: Czech Republic
- Full name: Martin Sedlak
Re: Myracle GUI
well, that would be a bit complicated, first my graph widget isn't built to handle more than 2 data inputs,
but most importantly, imagine a tournament with 100 or even 1000 engines.
I would have to generate unique colors for each (easy enough),
but a legend wouldn't even fit the screen, impossible to add labels either without being a complete mess.
what would be the expected use case, I assume to compare against other programs?
I'll have to release a new build soon anyway since I found a couple more bugs, perhaps this weekend or later.
but most importantly, imagine a tournament with 100 or even 1000 engines.
I would have to generate unique colors for each (easy enough),
but a legend wouldn't even fit the screen, impossible to add labels either without being a complete mess.
what would be the expected use case, I assume to compare against other programs?
I'll have to release a new build soon anyway since I found a couple more bugs, perhaps this weekend or later.
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MartinBryant
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- Full name: Martin Bryant
Re: Myracle GUI
Just curious to see how quickly they reach an established order and if some engines take longer to settle down to their rating than others.
But if it's a pain then no problem
But if it's a pain then no problem
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chessica
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Re: Myracle GUI
Hi, I have a small piece of feedback regarding the "Show active games" display: when a game within the matrix ends and the subsequent games shift up to fill the space, it becomes very confusing, and it can sometimes be impossible to keep track of a specific game visually. The position of each game should remain fixed. Is that possible?
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mar
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Re: Myracle GUI
I agree. the motivation was to reuse space as soon as possible but that only happens when a tournament is ending, because some games may not fit the screen, but apparently it's confusing rather than helpful. I'll try to fix it in the next build, hopefully soon.chessica wrote: ↑Fri Oct 16, 2026 1:29 pm Hi, I have a small piece of feedback regarding the "Show active games" display: when a game within the matrix ends and the subsequent games shift up to fill the space, it becomes very confusing, and it can sometimes be impossible to keep track of a specific game visually. The position of each game should remain fixed. Is that possible?
since I don't use that feature myself, I didn't bother much with it to be honest...
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mar
- Posts: 3058
- Joined: Fri Nov 26, 2010 2:00 pm
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- Full name: Martin Sedlak
Re: Myracle GUI
build 150 is up:
- fix deadlock on exit then pgn/epd didn't finish loading
- fix: games are now pinned in game overview
- fix: changing a language properly updates tab buttons
- fix: don't look up book/syzygy position in GUI thread if not active tab
- fix: don't restart analysis when double-clicking a pv line
- a few new ui color themes (with fancy underlined tabs - thanks to Andres for inspiration)
- ui colors can be tweaked in tools/settings/ui colors
- don't show tbhits/game stats if zero
- refactor sound sets into something more flexible
note that it's necessary to update gui_data.zip as well, otherwise sounds won't work
- fix deadlock on exit then pgn/epd didn't finish loading
- fix: games are now pinned in game overview
- fix: changing a language properly updates tab buttons
- fix: don't look up book/syzygy position in GUI thread if not active tab
- fix: don't restart analysis when double-clicking a pv line
- a few new ui color themes (with fancy underlined tabs - thanks to Andres for inspiration)
- ui colors can be tweaked in tools/settings/ui colors
- don't show tbhits/game stats if zero
- refactor sound sets into something more flexible
note that it's necessary to update gui_data.zip as well, otherwise sounds won't work