Re: On-line engine blitz tournament September

Discussion of chess software programming and technical issues.

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flok
Posts: 620
Joined: Tue Jul 03, 2018 10:19 am
Full name: Folkert van Heusden

Re: On-line engine blitz tournament September

Post by flok »

Dog lost 1,5 point due to problems with the fics <==> uci interface.
Unfortunate but on the other hand the change I implemented would have gained no more than say 5 elo, probably not visible in this tournament.
Joost Buijs
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Location: Almere, The Netherlands

Re: On-line engine blitz tournament September

Post by Joost Buijs »

flok wrote: Sat Sep 19, 2026 11:08 pm Dog lost 1,5 point due to problems with the fics <==> uci interface.
Unfortunate but on the other hand the change I implemented would have gained no more than say 5 elo, probably not visible in this tournament.
I had Codex make a replacement for time-seal, ICSDrone and polyglot, all in one bridge, which is much cleaner than having three separate apps talking to each other. It had a promotion problem too, promotions were encoded like a7a8q, while it should be a7a8=q.

I'm also busy building a complete new server with a much cleaner design, it has a central server-core with all the functionality a chess server needs, and it uses SQLite for it's databases. FICS and mamer will be nothing more than translation layers talking to the central core, this design makes it very easy to add different protocols in the future.