Myracle GUI
Moderator: Ras
-
Max
- Posts: 253
- Joined: Tue Apr 13, 2010 10:41 am
Re: Myracle GUI
Thank you Martin for the lightning-fast change and a wonderful holiday!
-
Wilhelm
- Posts: 275
- Joined: Thu Jan 14, 2016 10:02 am
- Location: AUSTRIA, Vienna
- Full name: Wilhelm HUDETZ
Re: Myracle GUI
I wish you a relaxed holyday and don't dream about weird users and ideas...
Wilhelm

Wilhelm

Ryzen 5900x, 64GB Ram, RTX3080, 1x 4TB NVME, 2x 2TB SSD, 1x 1TB SSD, 1x 2TB HDD, all custom watercooled, Win11 and Win10 Multiboot, Win98/Windows Millennium/WinXP virtual machines for 16bit engines
Retro Chess Chessmaster https://descent.at/files/
Retro Chess Chessmaster https://descent.at/files/
-
tapio
- Posts: 146
- Joined: Thu May 30, 2024 10:33 am
- Full name: Adsche Tönnsen
Re: Myracle GUI
Wish you nice holidays - you probably read this - admit it, nobody can resist checking the Internet stuff 
-
Andres Valverde
- Posts: 615
- Joined: Sun Feb 18, 2007 11:07 pm
- Location: Almeria. SPAIN
- Full name: Andres Valverde Toresano
-
Wilhelm
- Posts: 275
- Joined: Thu Jan 14, 2016 10:02 am
- Location: AUSTRIA, Vienna
- Full name: Wilhelm HUDETZ
Re: Myracle GUI
Oh, I didn't. Martin is only dreaming 
Ryzen 5900x, 64GB Ram, RTX3080, 1x 4TB NVME, 2x 2TB SSD, 1x 1TB SSD, 1x 2TB HDD, all custom watercooled, Win11 and Win10 Multiboot, Win98/Windows Millennium/WinXP virtual machines for 16bit engines
Retro Chess Chessmaster https://descent.at/files/
Retro Chess Chessmaster https://descent.at/files/
-
mar
- Posts: 2957
- Joined: Fri Nov 26, 2010 2:00 pm
- Location: Czech Republic
- Full name: Martin Sedlak
Re: Myracle GUI
I see you guys were having some fun here... 
yes I couldn't resist - mostly because VT had several false positive "detections" by anon AVs sharing the same detection engine
so I've uploaded build 114 (rebuilt) that finalizes 3d support (Layout/3D board) as a bonus:
- multipv arrows with numbers in 3d mode
- piece color tint can be set for 3d pieces
- added directional shadow (default on) - note that this is a bit demanding so may cause some lag
in 4k since I can only use a single core to render 3D
yes I couldn't resist - mostly because VT had several false positive "detections" by anon AVs sharing the same detection engine
so I've uploaded build 114 (rebuilt) that finalizes 3d support (Layout/3D board) as a bonus:
- multipv arrows with numbers in 3d mode
- piece color tint can be set for 3d pieces
- added directional shadow (default on) - note that this is a bit demanding so may cause some lag
in 4k since I can only use a single core to render 3D
-
Frank Quisinsky
- Posts: 7565
- Joined: Wed Nov 18, 2009 7:16 pm
- Location: Gutweiler, Germany
- Full name: Frank Quisinsky
Re: Myracle GUI
A quick update for the captain!
Yes, ESET Internet Security Ultimate do it with your build 113.
Build 114 is clear for take-off, wind is good, on runway "must have" without that ESET problem.
Best and thanks!
Frank
Yes, ESET Internet Security Ultimate do it with your build 113.
Build 114 is clear for take-off, wind is good, on runway "must have" without that ESET problem.
Best and thanks!
Frank
-
mar
- Posts: 2957
- Joined: Fri Nov 26, 2010 2:00 pm
- Location: Czech Republic
- Full name: Martin Sedlak
Re: Myracle GUI
good to know, Frank! ESET here too btw 
but I guess a local build is always fine, so didn't spot any problem
ok, I made some additional improvements to 3d mode, so... one more...
build 115 is up:
- parallel 3d rendering if core budget permits
- 3d mode arrows and target hints now xray through 3d pieces
- new 3d mode default: 50% tint and no blob shadows
seems VT clean, so I don't expect any problems
but I guess a local build is always fine, so didn't spot any problem
ok, I made some additional improvements to 3d mode, so... one more...
build 115 is up:
- parallel 3d rendering if core budget permits
- 3d mode arrows and target hints now xray through 3d pieces
- new 3d mode default: 50% tint and no blob shadows
seems VT clean, so I don't expect any problems
-
PHILOCHESS
- Posts: 32
- Joined: Tue Mar 24, 2020 8:56 am
- Location: Lima, Peru
- Full name: Robert M. Cuadros
Re: Myracle GUI
Hi Martin,
I would like to ask how Myracle handles the following situation. If an engine recognizes a dead position in which legal moves are still available and responds with bestmove 0000, would Myracle declare and record the game as a draw? Or would it treat bestmove 0000 as an engine error, an illegal move, a resignation, or a loss?
I would also like to know:
- Does Myracle independently detect dead positions, including those caused by permanent blockades rather than only elementary material cases?
- If the opposing engine does not recognize the dead position and would otherwise continue playing, would Myracle still terminate the game?
- If bestmove 0000 is not the appropriate way for an engine to report this terminal state, what behavior would you recommend?
- How would Myracle record the result and termination reason in the PGN?
Thank you very much for your help.
I would like to ask how Myracle handles the following situation. If an engine recognizes a dead position in which legal moves are still available and responds with bestmove 0000, would Myracle declare and record the game as a draw? Or would it treat bestmove 0000 as an engine error, an illegal move, a resignation, or a loss?
I would also like to know:
- Does Myracle independently detect dead positions, including those caused by permanent blockades rather than only elementary material cases?
- If the opposing engine does not recognize the dead position and would otherwise continue playing, would Myracle still terminate the game?
- If bestmove 0000 is not the appropriate way for an engine to report this terminal state, what behavior would you recommend?
- How would Myracle record the result and termination reason in the PGN?
Thank you very much for your help.
Eternal happiness does not exist. Only happy moments do.
-
mar
- Posts: 2957
- Joined: Fri Nov 26, 2010 2:00 pm
- Location: Czech Republic
- Full name: Martin Sedlak
Re: Myracle GUI
hi Robert,
first - I'm not quite sure what you mean by "dead" position. I assume you mean a dead draw?
bestmove 0000 (or null move) is treated as an illegal move and whoever plays it loses the game
that being said, an engine should always search and output a valid move whenever it's asked to, assuming there is at least one valid move in that position
note that myracle will not ask the engine to search any such position with 0 legal moves
I'm not sure what you mean with terminal state, if by dead position you mean a dead draw, then the engine should simply evaluate the position as 0.0 (along with a move)
if an engine sends bestmove 0000 in a valid position that has at least 1 legal move, it'll lose on the spot by illegal move
first - I'm not quite sure what you mean by "dead" position. I assume you mean a dead draw?
I'm not sure what you mean by dead position - the GUI will never let the engine search in a terminal position where no moves are possiblePHILOCHESS wrote: ↑Fri Aug 14, 2026 10:49 pm I would like to ask how Myracle handles the following situation. If an engine recognizes a dead position in which legal moves are still available and responds with bestmove 0000, would Myracle declare and record the game as a draw? Or would it treat bestmove 0000 as an engine error, an illegal move, a resignation, or a loss?
bestmove 0000 (or null move) is treated as an illegal move and whoever plays it loses the game
that being said, an engine should always search and output a valid move whenever it's asked to, assuming there is at least one valid move in that position
no blockades, only trivial material configurations. if syzygy is setup, it also detects and adjudicates syzygy win/draw if enabled in adjudication settings- Does Myracle independently detect dead positions, including those caused by permanent blockades rather than only elementary material cases?
once myracle adjudicates a game, it unloads the engines so technically the engine cannot continue playing, if that's what you are asking.- If the opposing engine does not recognize the dead position and would otherwise continue playing, would Myracle still terminate the game?
bestmove 0000 should ideally never be sent by the engine, like I stated above. an (uci) engine should only send bestmove 0000 if no bestmove was found, i.e. there are 0 legal moves. some engines also send bestmove 0000 if time is up while doing depth 1 search, which I think is actually a bug and it's better to potentially lose on time. not that it matters much, of course.- If bestmove 0000 is not the appropriate way for an engine to report this terminal state, what behavior would you recommend?
note that myracle will not ask the engine to search any such position with 0 legal moves
I'm not sure what you mean with terminal state, if by dead position you mean a dead draw, then the engine should simply evaluate the position as 0.0 (along with a move)
like I said, this depends on adjudication settings. could be draw by insufficient material, a checkmate or a stalemate or draw by tablebase adjudication.- How would Myracle record the result and termination reason in the PGN?
if an engine sends bestmove 0000 in a valid position that has at least 1 legal move, it'll lose on the spot by illegal move