Myracle GUI
Moderator: Ras
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mar
- Posts: 2896
- Joined: Fri Nov 26, 2010 2:00 pm
- Location: Czech Republic
- Full name: Martin Sedlak
Re: Myracle GUI
ok, strange. I'm using ESET here but I see this on VirusTotal: https://www.virustotal.com/gui/file/903 ... f0b23b4ec7
so maybe it's some dev version on VT? no idea
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mar
- Posts: 2896
- Joined: Fri Nov 26, 2010 2:00 pm
- Location: Czech Republic
- Full name: Martin Sedlak
Re: Myracle GUI
yes, I could include score/depth (must be from engine's pov) and this would then show the graph automatically
yes I've noticed that sometimes it's not even properly adjudicated. I'll look. yes it's subtle but it's a bug - and we don't want bugsAlso, I don't think this is important but I think I noticed a little bug:
If you open a new tab and start moving the pieces around (I think this is different than a Human-Human game because this behavior doesn't occur in Human-Human games that start from "Game" menu), the "draw by insufficient material" appears one ply later than it should. If for example a king takes the last pawn and now only the two kings remain on the board, the game stops only after the other player makes a move.
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Modern Times
- Posts: 3902
- Joined: Thu Jun 07, 2012 11:02 pm
Re: Myracle GUI
Maybe they are using an old definition file or something. Microsoft updates those several times a week sometimes.mar wrote: ↑Sun Jul 05, 2026 6:59 amok, strange. I'm using ESET here but I see this on VirusTotal: https://www.virustotal.com/gui/file/903 ... f0b23b4ec7
so maybe it's some dev version on VT? no idea
I started downloading Myracle at Build 65. It has never been flagged.
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mar
- Posts: 2896
- Joined: Fri Nov 26, 2010 2:00 pm
- Location: Czech Republic
- Full name: Martin Sedlak
Re: Myracle GUI
build 94 is up:
- fix: adjudication should work properly in custom new tab
- minor fixes related to game analysis
- game analysis now produces engine scores (stored from white pov, pgns are marked with a special tag)
- game analysis: eval graph is shown
- game analysis: mistakes/blunders are shown as red comments
- fix: adjudication should work properly in custom new tab
- minor fixes related to game analysis
- game analysis now produces engine scores (stored from white pov, pgns are marked with a special tag)
- game analysis: eval graph is shown
- game analysis: mistakes/blunders are shown as red comments
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mar
- Posts: 2896
- Joined: Fri Nov 26, 2010 2:00 pm
- Location: Czech Republic
- Full name: Martin Sedlak
Re: Myracle GUI
build 95 is up (hotfix):
- fix: analysis would auto-start when navigating pgn moves regardless if stopped or not (something I broke in build 94)
- fix: if last game move is part of a variation, it's properly exported (and also displayed in moves)
- fix: analysis would auto-start when navigating pgn moves regardless if stopped or not (something I broke in build 94)
- fix: if last game move is part of a variation, it's properly exported (and also displayed in moves)
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mar
- Posts: 2896
- Joined: Fri Nov 26, 2010 2:00 pm
- Location: Czech Republic
- Full name: Martin Sedlak
Re: Myracle GUI
build 96 is up:
- can paste/load pgn with stripped tags
- fix: first move in game analysis analyzed too
- fix: game analysis can detect stalemate blunders
- can paste/load pgn with stripped tags
- fix: first move in game analysis analyzed too
- fix: game analysis can detect stalemate blunders