So I (very briefly) had a bug in which all captures were moved to the end of the move order and left unsorted (IOW, left in the order that they were generated).
Try to guess how much elo this lost. I'll post the answer in 24 hours.
The importance of move ordering made obvious
Moderator: Ras
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Re: The importance of move ordering made obvious
The answer is that this bug caused a loss of 325 elo (+/- 22). So the one person who guessed 301-400 was correct.
I'd be interested to see what the results would be if anybody else gave this a quick test with their engine.
Thanks for voting!
jm
I'd be interested to see what the results would be if anybody else gave this a quick test with their engine.
Thanks for voting!

jm
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Re: The importance of move ordering made obvious
Are you saying your next release will be 2900+ ?
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Re: The importance of move ordering made obvious
lol, I read your post too fast and nearly fell out of my seat. Sorry, you did say "very briefly". For a while I thought you meant you had an existing bug that you only just now found and leapt 300+ points.

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Re: The importance of move ordering made obvious
Heh, yeah. The day Myrddin reaches 2900 is the day somebody (other than me) decides to add NNUE and a real tuning framework....and maybe not even then....