booot 7.4 release

Discussion of anything and everything relating to chess playing software and machines.

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booot
Posts: 86
Joined: Sun Jul 03, 2016 10:29 pm

booot 7.4 release

Post by booot »

https://github.com/booot76/Booot-chess-engine

Hi community!

New ideas, new release.

All the best

Alex Morozov.
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Steve Maughan
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Joined: Wed Mar 08, 2006 8:28 pm
Location: Florida, USA

Re: booot 7.4 release

Post by Steve Maughan »

Quick question: how does the speed of the engine vary if compiled using Delphi vs FPC?

— Steve

P.S. I'm in the middle of creating a Delphi based chess engine. It should be a few months before it sees the light of day
http://www.chessprogramming.net - Juggernaut & Maverick Chess Engine
booot
Posts: 86
Joined: Sun Jul 03, 2016 10:29 pm

Re: booot 7.4 release

Post by booot »

Quick answer : i did not noticed any difference in speed. Engine mostly does AVX2 instructions for matrix multiplications, so no matter what compiler maid the rest of interface.

Good luck with Pascal! Not bad language at all :-)
Wolfgang
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Joined: Sat May 13, 2006 1:08 am

Re: booot 7.4 release

Post by Wolfgang »

Best
Wolfgang
CEGT-Team
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booot
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Re: booot 7.4 release

Post by booot »

Thank you Wolfgang!
Wolfgang
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Re: booot 7.4 release

Post by Wolfgang »

Best
Wolfgang
CEGT-Team
www.cegt.net
www.cegt.forumieren.com
AndrewGrant
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Full name: Andrew Grant

Re: booot 7.4 release

Post by AndrewGrant »

Hey. I wanted to ask if you were still using self-play data to train Booot's NNUE, or if you had swapped to Leela data for example.
booot
Posts: 86
Joined: Sun Jul 03, 2016 10:29 pm

Re: booot 7.4 release

Post by booot »

I still use own generated data but this time i 'recalibrate' them after generating on Python side to 'fill' all the range [0..1] for more effective net learning. It's additional part of the art.