Hi friends,
I want to create my own Polyglot opening books - .bin format.
1. Is there a SIMPLE tool for WINDOWS 10 I can use?
2. What are the „normal“ settings (ply …) to use?
Thanks for help!!
Peter
Tool for Polyglot opening books?
Moderator: Ras
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phhnguyen
- Posts: 1526
- Joined: Wed Apr 21, 2010 4:58 am
- Location: Australia
- Full name: Nguyen Hong Pham
Re: Tool for Polyglot opening books?
If you mean SIMPLE is to control the tool in a visual way, using mainly the mouse to click and drag-drop you may try Banksia GUI.
Below is the dialog box of BSG just after creating a Polyglot from a 3.45-million-games PGN file. The user just needs to drag-drop the PGN file (or an OCGDB database file) into the input path, enter a path for the book, and select the format Polyglot. He may let all other fields be untouched, using their default values since they are fine for the first time. Then just click on the button "Process" and wait for a bit then all done.
BSG can work very fast because it has a very good PGN parser (it is an open source, we have discussed on a topic about OCGDB) and multi-threats. So far, all older Polyglot tools can't compare with Banksia's one on speed.
All information the user set (paths, parameters) are automatically stored, thus he doesn't need to remember or reset every time. That is good if he wants to try-error to find a good configuration to create a book.

After creating the book, he could view it in the form of a tree, to check or just enjoy by dragging-dropping the book into BSG

Below is the dialog box of BSG just after creating a Polyglot from a 3.45-million-games PGN file. The user just needs to drag-drop the PGN file (or an OCGDB database file) into the input path, enter a path for the book, and select the format Polyglot. He may let all other fields be untouched, using their default values since they are fine for the first time. Then just click on the button "Process" and wait for a bit then all done.
BSG can work very fast because it has a very good PGN parser (it is an open source, we have discussed on a topic about OCGDB) and multi-threats. So far, all older Polyglot tools can't compare with Banksia's one on speed.
All information the user set (paths, parameters) are automatically stored, thus he doesn't need to remember or reset every time. That is good if he wants to try-error to find a good configuration to create a book.

After creating the book, he could view it in the form of a tree, to check or just enjoy by dragging-dropping the book into BSG

https://banksiagui.com
The most features chess GUI, based on opensource Banksia - the chess tournament manager
The most features chess GUI, based on opensource Banksia - the chess tournament manager
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PeterO
- Posts: 218
- Joined: Sun Jul 31, 2016 6:35 pm
Re: Tool for Polyglot opening books?
Hi,
YES I mean control the tool in a visual way, using mainly the mouse to click and drag-drop!!!
This looks realy interesting!
I will definitely give it a try!
I just miss one thing - I can NOT merge 2 opening books with it.
Peter
YES I mean control the tool in a visual way, using mainly the mouse to click and drag-drop!!!
This looks realy interesting!
I just miss one thing - I can NOT merge 2 opening books with it.
Peter
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phhnguyen
- Posts: 1526
- Joined: Wed Apr 21, 2010 4:58 am
- Location: Australia
- Full name: Nguyen Hong Pham
Re: Tool for Polyglot opening books?
I used to have the merge feature and it is easy to add it back. However, you should not merge two Polyglot books since that format doesn't store their scale factors (used to scale all weight numbers to fit 2-bytes integers). It means we missed a very important piece of information. If we insist on merging we have to guess or assign some random factors for them but the new one has very little chance to work correctly.
That is one of the reasons we have created a new format OOBS (Open Opening Book Format). All information is stored. You may merge, edit then use them directly or export them to Polyglot ones.
https://banksiagui.com
The most features chess GUI, based on opensource Banksia - the chess tournament manager
The most features chess GUI, based on opensource Banksia - the chess tournament manager
-
hgm
- Posts: 28426
- Joined: Fri Mar 10, 2006 10:06 am
- Location: Amsterdam
- Full name: H G Muller
Re: Tool for Polyglot opening books?
WinBoard can convert PGN files to Polyglot book. Just click 'Save Games to Book' in the File menu after you have loaded the PGN ('Load Game', also in the File menu). But it is not very fast, so for huge PGN files it might not be the best tool.
Also no book merging, though. You can continue to load PGN files and convert those; within one WinBoard session they would just add to the book.
Also no book merging, though. You can continue to load PGN files and convert those; within one WinBoard session they would just add to the book.
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PeterO
- Posts: 218
- Joined: Sun Jul 31, 2016 6:35 pm
Re: Tool for Polyglot opening books?
Hello,
I have decided to use the great Banksia GUI for creating my own polyglot books.
Question: If I want to make a Kasparov opening book: kasparov.bin that plays his openings with white and black that plays the first 10 moves like kasparov.
1. I make a pgn with ALL Kasparov games.
2. I choose 20 plies - because I want it to play 10 moves like Kasparov
3. Which score factors do I use? Win: Draw: Loss: ????
4. Did I forget something???
Peter
I have decided to use the great Banksia GUI for creating my own polyglot books.
Question: If I want to make a Kasparov opening book: kasparov.bin that plays his openings with white and black that plays the first 10 moves like kasparov.
1. I make a pgn with ALL Kasparov games.
2. I choose 20 plies - because I want it to play 10 moves like Kasparov
3. Which score factors do I use? Win: Draw: Loss: ????
4. Did I forget something???
Peter
-
phhnguyen
- Posts: 1526
- Joined: Wed Apr 21, 2010 4:58 am
- Location: Australia
- Full name: Nguyen Hong Pham
Re: Tool for Polyglot opening books?
A few notes:
- The original Polyglot book builder has a fixed/hard coded factors 2:1:0 for WDL
- Qualities and the number of games are important. A game will be used as a vote for the favourite of an opening. More good games involving could reduce some bad effects from random/bad votes
- You may consider lengths of games too. Typically longer is better. If a game is too short, the quality of the game is a question since it has more change players have an agreement or someone lost by accident, time out. All are not reflexed the quality of the opening. However, if you set the min length too high, the numbers of games may be too small
- Min repeat may need to consider too. A node of a building tree will be stored into the book of its number of games (hit) from that limit. Higher limit will help to reduce bad/random nodes but may reduce the size/cover range of the book too
If you are building a new book for human vs human or computer or for your software to vs another one via Internet (thus you can use the book for yourself and rivals uses their own books), it is worth to invest labour to create a good collection of games and to find a good set of parameters (factors, min length, min repeats). All are an art and you may need try-error. The book viewer as a tree is a very good tool to check, add traps since users can view and edit weights.
However, if you are building a new book for a local chess engine tournament (all engines use only one book), just do whatever from games to parameters. A pair of engines should play an opening twice with their sides changed to make sure fair and all are done.
- The original Polyglot book builder has a fixed/hard coded factors 2:1:0 for WDL
- Qualities and the number of games are important. A game will be used as a vote for the favourite of an opening. More good games involving could reduce some bad effects from random/bad votes
- You may consider lengths of games too. Typically longer is better. If a game is too short, the quality of the game is a question since it has more change players have an agreement or someone lost by accident, time out. All are not reflexed the quality of the opening. However, if you set the min length too high, the numbers of games may be too small
- Min repeat may need to consider too. A node of a building tree will be stored into the book of its number of games (hit) from that limit. Higher limit will help to reduce bad/random nodes but may reduce the size/cover range of the book too
If you are building a new book for human vs human or computer or for your software to vs another one via Internet (thus you can use the book for yourself and rivals uses their own books), it is worth to invest labour to create a good collection of games and to find a good set of parameters (factors, min length, min repeats). All are an art and you may need try-error. The book viewer as a tree is a very good tool to check, add traps since users can view and edit weights.
However, if you are building a new book for a local chess engine tournament (all engines use only one book), just do whatever from games to parameters. A pair of engines should play an opening twice with their sides changed to make sure fair and all are done.
https://banksiagui.com
The most features chess GUI, based on opensource Banksia - the chess tournament manager
The most features chess GUI, based on opensource Banksia - the chess tournament manager