
Anyway, some advice on this may save me



Thanks!
Moderator: Ras
I have no good answer, just some thoughts.Michael Sherwin wrote:I just have no clue about this. If the positional value for the pieces (N,B,R,Q) bottom out at zero then what should their max value be in the various stages of the game--opening, middlegame, endgame--and for--conservative, balanced, aggressive--or is this a secret also.![]()
Kaissa's team adviced that no sum of simple positional factors should exceed material margin. It was 50 cp in their piece evaluation: 100-350-350-500-1000.Harald wrote:- Without passed pawns and king safety life would be easy. All the positional values of all pieces of both players should not exceed 200 cp. This could be used in the search as margin around alpha or beta for pruning.
Well I was just trying to simplify the concept. I tried limiting the values that each piece can have and that does not seem to work as information is lost. I am now thinking that choosing the ranges of the modifiers so that they will not exceed a maximum set value is the most correct. I think that negative values are best for special cases like the one you mentioned. For the most part though I prefer to not have negative values.MartinBryant wrote:I may not be interpreting your sentence correctly but by "bottoming out at zero", do you mean that you never give a piece a -ve positional score???
Surely that's not right?
Colossus often gives 'bad' pieces an overall -ve postional score (of course that may be no recommendation)![]()
e.g. a rook on h8 with a king on g8 gets -50 and it probably has no mobility so that's it.