Fritz 10 - Deep Sjeng 2.5

Discussion of computer chess matches and engine tournaments.

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Rubinus
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Full name: Pavel Háse

Fritz 10 - Deep Sjeng 2.5

Post by Rubinus »

Fritz 10 - Deep Sjeng 2.5          2.5:4.5 (0:2=5), 25 games to go
AMD Mobile Sempron 3000+, 128MB hash, 90m+30s, GUI Fritz 10, 5TB.
Books:
Fritz 10 own, Sjeng
1-16 own
17-32 my experiment

download games here
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Rubinus
Posts: 1206
Joined: Thu Jan 18, 2007 4:05 pm
Location: Prague
Full name: Pavel Háse

Re: Fritz 10 - Deep Sjeng 2.5

Post by Rubinus »

Fritz 10 - Deep Sjeng 2.5          4.5:6.5 (2:4=5), 21 games to go
AMD Mobile Sempron 3000+, 128MB hash, 90m+30s, GUI Fritz 10, 5TB.
Books:
Fritz 10 own, Sjeng
1-16 own
17-32 my experiment

download games here
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Rubinus
Posts: 1206
Joined: Thu Jan 18, 2007 4:05 pm
Location: Prague
Full name: Pavel Háse

Re: Fritz 10 - Deep Sjeng 2.5

Post by Rubinus »

Fritz 10 - Deep Sjeng 2.5          8.5:7.5 (5:4=7), 16 games to go
AMD Mobile Sempron 3000+, 128MB hash, 90m+30s, GUI Fritz 10, 5TB.
Books:
Fritz 10 own, Sjeng
1-16 own
17-32 my experiment

download games here
Game 12 - polar result, interesting bug GUI and Fritz engine. prinscreen here.
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Rubinus
Posts: 1206
Joined: Thu Jan 18, 2007 4:05 pm
Location: Prague
Full name: Pavel Háse

Re: Fritz 10 - Deep Sjeng 2.5

Post by Rubinus »

Books create in version 1.6 not use new 2.5 -> delay day.

4 books for Deep Sjeng 2.5 - 21.7MB rar
pgn2, pgn3 - pgn use database for binary ph-book, minimal parameter 2 and 3.
fritz3, fritz4 - import *.fbk Fritz book.

6 books for Deep Sjeng 1.6 - 5.34MB rar
binpgn2, binpgn3 - use database for binary ph-book, minimal parameter 2 and 3.
looppgn2, looppgn3 - use database for loop-ph-book.ctg, minimal parameter 2 and 3.
fritz3, fritz4 - import *.fbk Fritz book.
Kaj Soderberg

Re: Fritz 10 - Deep Sjeng 2.5

Post by Kaj Soderberg »

Good to see that someone (you) can take the time to test engines on a serious time control (no offence to testing teams who test a huge amount of engines so obviously on more or less active chess time controls), so that we can see what an engine really can produce onto the chess board, and of course that DS seems to have made a major leap forward.

Keep up the good work.

Kaj
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Rubinus
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Full name: Pavel Háse

Re: Fritz 10 - Deep Sjeng 2.5

Post by Rubinus »

Fritz 10 - Deep Sjeng 2.5          11.5:8.5 (7:4=9), 12 games to go
AMD Mobile Sempron 3000+, 128MB hash, 90m+30s, GUI Fritz 10, 5TB.
Books:
Fritz 10 own, Sjeng
1-16 own (8.5:7.5)
17-32 my experiment (use pgn3) (3:1, 12 games to go)

download games here
Game 12 - polar result, interesting bug GUI and Fritz engine. prinscreen here.
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Rubinus
Posts: 1206
Joined: Thu Jan 18, 2007 4:05 pm
Location: Prague
Full name: Pavel Háse

Re: Fritz 10 - Deep Sjeng 2.5

Post by Rubinus »

Fritz 10 - Deep Sjeng 2.5          17.0:11.0 (11:6=12), 3 games to go
AMD Mobile Sempron 3000+, 128MB hash, 90m+30s, GUI Fritz 10, 5TB.
Books:
Fritz 10 own, Sjeng
1-16 own (8.5:7.5)
17-32 my experiment (use pgn3) (8.5:4.5, 3 games to go)

download games here
Game 12 - polar result, interesting bug GUI and Fritz engine. prinscreen here.
User avatar
Rubinus
Posts: 1206
Joined: Thu Jan 18, 2007 4:05 pm
Location: Prague
Full name: Pavel Háse

Re: Fritz 10 - Deep Sjeng 2.5

Post by Rubinus »

Fritz 10 - Deep Sjeng 2.5          18.5:12.5 (11:6=15)
AMD Mobile Sempron 3000+, 128MB hash, 90m+30s, GUI Fritz 10, 5TB.
Books:
Fritz 10 own, Sjeng
1-16 own (8.5:7.5)
17-32 my experiment (use pgn3) (10:6 :x no tunning or pitch?)

download games here
Game 12 - polar result, interesting bug GUI and Fritz engine. prinscreen here.
Jim Walker
Posts: 436
Joined: Thu Mar 09, 2006 2:31 am

Re: Fritz 10 - Deep Sjeng 2.5

Post by Jim Walker »

I see in the "prinscreen" game (12) it shows 1-0 but the game score in the download is correctly 0-1. Did you edit the game score later? I also notice DJ using 0 seconds for 1 ply searches late in the game when it had 26 minutes left on the clock. I wonder if this is a bug or they are all just "only" moves.
Jim
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Rubinus
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Re: Fritz 10 - Deep Sjeng 2.5

Post by Rubinus »

Jim Walker wrote:I see in the "prinscreen" game (12) it shows 1-0 but the game score in the download is correctly 0-1. Did you edit the game score later? I also notice DJ using 0 seconds for 1 ply searches late in the game when it had 26 minutes left on the clock. I wonder if this is a bug or they are all just "only" moves.
Jim
.... the game score in the download is correctly 0-1 - my edit! Game end 1:0 - prinscreen, bug Fritz10 GUI (not resign if evalution #.., first 67.Kh2, options early) and engine (change sign evalution, +/-, 78.-g5 and 79.-Rf6) -> black Fritz 10 2x evalution >8, GUI guess 1:0 ...