Discussion of anything and everything relating to chess playing software and machines.
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Jim Ablett
Posts: 2109 Joined: Fri Jul 14, 2006 7:56 am
Location: London, England
Full name: Jim Ablett
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by Jim Ablett » Wed Oct 02, 2024 11:04 pm
Jim Ablett
Posts: 2109 Joined: Fri Jul 14, 2006 7:56 am
Location: London, England
Full name: Jim Ablett
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by Jim Ablett » Thu Oct 03, 2024 2:43 pm
Jim Ablett
Posts: 2109 Joined: Fri Jul 14, 2006 7:56 am
Location: London, England
Full name: Jim Ablett
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by Jim Ablett » Thu Oct 03, 2024 10:05 pm
https://github.com/gflohr/Chess-Plisco
Plisco 0.4 by Guido Flohr
A chess engine written in Perl.
Plisco 0.4 64 JA
Windows 64 bit build
https://drive.proton.me/urls/522T5YWZ6M#giT9sD0nc74G
The executable was built using 'Enigma Virtual Box' so it may trigger some antivirus software.
Just add an exception in your antivirus.
Jim.
Jim Ablett
Posts: 2109 Joined: Fri Jul 14, 2006 7:56 am
Location: London, England
Full name: Jim Ablett
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by Jim Ablett » Thu Oct 03, 2024 11:49 pm
Mike Sherwin wrote: ↑ Sun Sep 29, 2024 5:27 pm
The one that got away.
Hi Mike,
I enjoyed watching the game. I thought you were going to do it, Well played!
Jim.
Jim Ablett
Posts: 2109 Joined: Fri Jul 14, 2006 7:56 am
Location: London, England
Full name: Jim Ablett
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by Jim Ablett » Sat Oct 05, 2024 12:41 am
kfeske
Posts: 5 Joined: Sat Sep 28, 2024 1:44 pm
Location: Auckland NZ
Full name: Kevin Feske
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by kfeske » Sat Oct 05, 2024 2:32 am
Hi Jim,
thanks so much for the compiles!
They run faster than my own. Did you use the Clang compiler?
Also, nice picture!
Cheers
Kevin
Jim Ablett
Posts: 2109 Joined: Fri Jul 14, 2006 7:56 am
Location: London, England
Full name: Jim Ablett
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by Jim Ablett » Sat Oct 05, 2024 10:23 am
kfeske wrote: ↑ Sat Oct 05, 2024 2:32 am
Hi Jim,
thanks so much for the compiles!
They run faster than my own. Did you use the Clang compiler?
Also, nice picture!
Cheers
Kevin
Hi Kevin,
congrats on your fine new engine. I used GCC with profiling for the compiles. There were some issue compiling with Clang so
I just compiled with GCC. When I came to compile the Arm builds I fixed the src code issues so it would compile with Android NDK Clang compiler. I didn't go back and re-compile the other builds with Clang so I don't know if Clang is faster. On your next release I will test both. The src code changes that fix Clang compiling are listed in the src folder of my download package.
best,
Jim.
Jim Ablett
Posts: 2109 Joined: Fri Jul 14, 2006 7:56 am
Location: London, England
Full name: Jim Ablett
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by Jim Ablett » Sat Oct 05, 2024 11:14 am