Ovyron wrote: ↑Thu Oct 26, 2017 6:29 am
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What is it that you wish to do that you can't do with any of the current GUIs?
I, for one, want fun. Chess is a game and some people have taken it so seriously that it's a chore for them to run tournaments just to get some numbers that spell some elo difference, that could have been gotten by someone else instead of them, and they don't even realize it.
For some fun I'd want to see the realization of my idea:
Mixed engines.
The problem that we currently have is that chess entities are fixed. Stockfish is always Stockfish and Komodo is always Komodo.
Imagine that Houdini starts the game and that it switches to Komodo after a 0.40 centi-pawn advantage is reached or to Stockfish if you go below -0.20 for defense, or whatever.
Imagine an engine that becomes another after every 20 moves of the game.
An engine that only appears and makes a move after some other engine has made a capture, or was put in check.
This would be really fun to watch in games, as the super-solid chess entity that started a game may suddenly go bonkers and win with a surprise king attack that the original never saw coming, or you can put to use that super-speculative personality of your engine because once it reaches that winning position it will not give it away because it no longer keeps playing crazy but switches to an engine that can finish the game but wouldn't have reached that position in the first place.
I wouldn't be surprised if some combination of this concept made appear a chess entity much stronger than the Komodos, Stockfishes and Houdinis of today, not only by fusing their strength, but perhaps throwing it a Hanibbal, Andcacs or Fizbo whenever it's pertinent and they'd play a striking move that the top engines would prune.
Is this an element of the ULTIMATE Chess GUI?
Doubtful, but I think users have to think what they want that they don't have already and ask for it instead of bloating something with stuff they already have just so they don't have to open one more GUI to do the job.