lech wrote: ↑Mon Sep 23, 2019 10:56 am
Now, we may go to the essence of the version 17.
I added a code to solve special (very long solution) puzzles. Engines, as a rule, are not able to do it by searching.
But here (Sting 17) is possibility to try to do it by auto-playing (maybe it would be better: self-playing ???).
If you click Sting-sf-17 the "black" window is opening.
(bold == your input)
setoption name hash value 1024
sets hash to 1024 Mega
setoption name threads value 1
sets count of threads (e.g. 1 thread)
the above commands you can use once for a session.
setoption name clearhash value true
clears hash (if you want to do it - e.g. new position)
position fen rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR - kqKQ 0 1
loads e.g. start position (you can use "paste")
go movetime 7200000
starts searching in miliseconds (e.g. 2 hours)
if you want to stop searching (auto-playing too) press (don't hold) CTRL keyboard button and then type
stop
and if you want to end the session
quit
to close Sting
Instead of (or after) searching you can start auto-playing:
go movetime 30000 play
it starts auto-playing (e.g. 30 seconds per move)
or
go movetime 30000 play forward 4
as above + it skips (e.g. 4) first moves of the solution (Pv line) if searching was done earlier.
or
go movetime 30000 play forward 4 show
as above + it displays the diagram after each move
Now you can try to solve e.g. position by auto-playing:
[d]4b3/5p2/2p4p/P1p1PN2/2pn2P1/P2k4/Pr1npKN1/B7 w - - 0 1
I tried, without searching earlier, with 30 seconfs per move (old dual core).