2100 elo engine!!!!Graham Banks wrote: ↑Sun May 27, 2018 12:08 am http://www.computerchess.org.uk/ccrl/40 ... 4-bit_w323
Leela Chess 0.10 64-bit w323 #110‑111 (2651 +19 −19)

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2100 elo engine!!!!Graham Banks wrote: ↑Sun May 27, 2018 12:08 am http://www.computerchess.org.uk/ccrl/40 ... 4-bit_w323
Leela Chess 0.10 64-bit w323 #110‑111 (2651 +19 −19)
It is. Around 2100. You are not really going to nitpick over a piddly 550 Elo are you? Mind you, I think that was just using the CPU version too.CMCanavessi wrote: ↑Mon May 28, 2018 12:46 am2100 elo engine!!!!Graham Banks wrote: ↑Sun May 27, 2018 12:08 am http://www.computerchess.org.uk/ccrl/40 ... 4-bit_w323
Leela Chess 0.10 64-bit w323 #110‑111 (2651 +19 −19)![]()
It hit plateau already early with 15x192 network around 237. So far this was mostly regression and very small improvement (since network 320 basically).
don't know any details, but superficially it looks like self-play elo has plateaued but benchmarks against SF show progress continuing. the latest net looks like the strongest by that criteria & seems like it'd be a good one for thorough testing at longer time controls. think the CCRL rating on a GTX 1060 would surprise a lot of people one way or another if it was tested properly.
How can you "resurrect" something that's not dead?
From NN342 to NN352 it indeed seems to be stalling against an A/B engine Arasan 20.5. Here is the results of gauntlet:
Code: Select all
Games Completed = 1600 of 1600 (Avg game length = 13.001 sec)
Settings = Gauntlet/64MB/100ms per move/M 9000cp for 30 moves, D 150 moves/EPD:C:\LittleBlitzer\3moves_GM_04.epd(817)
Time = 29352 sec elapsed, 0 sec remaining
1. Arasan 20.5 1062.5/1600 872-347-381 (L: m=347 t=0 i=0 a=0) (D: r=297 i=55 f=7 s=9 a=13) (tpm=107.6 d=16.21 nps=1682392)
2. Lc0 NN342 269.0/800 172-434-194 (L: m=429 t=0 i=5 a=0) (D: r=149 i=26 f=4 s=6 a=9) (tpm=108.8 d=1.25 nps=1871)
3. Lc0 NN352 268.5/800 175-438-187 (L: m=436 t=0 i=2 a=0) (D: r=148 i=29 f=3 s=3 a=4) (tpm=108.6 d=1.22 nps=1700)
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CCRL Elo of cuDNN Lc0 = 3079.51 + 61.3627 * ln(seconds per move)
on GTX 1060.