Probably we will before too long, but not right away.CMCanavessi wrote: ↑Tue May 15, 2018 10:21 pm @mark and larry, now that K12 is out will you make 10 free?
Komodo 12 and MCTS
Moderator: Ras
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Re: Komodo 12 and MCTS
Komodo rules!
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Re: Komodo 12 and MCTS
Larry and Mark,
Thank you for the new release - it is always a joy having a new Komodo to play with.
best regards,
Michael
Thank you for the new release - it is always a joy having a new Komodo to play with.
best regards,
Michael
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Re: Komodo 12 and MCTS
Great option, one suggestion for all - when responding to someone being hostile, no need to quote the hostile remarks. They will soon be posting to themselves.
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Re: Komodo 12 and MCTS
Thank you for this new engine, Mark and Larry.
MCTS is great fun to play around with, though K12 "normal" indeed seems stronger.
I notice that occasionally MCTS freezes, both on Windows and on Mac OS.
On my quad, it does not matter if 1 use 1, 2 or 3 threads or if i use more or less multi-pv.
The thing just sometimes freezes: the clock does not "tick" and the search depth remains the same.
Odd behavior or something fully explainable?
Thanks,
Kaj
MCTS is great fun to play around with, though K12 "normal" indeed seems stronger.
I notice that occasionally MCTS freezes, both on Windows and on Mac OS.
On my quad, it does not matter if 1 use 1, 2 or 3 threads or if i use more or less multi-pv.
The thing just sometimes freezes: the clock does not "tick" and the search depth remains the same.
Odd behavior or something fully explainable?
Thanks,
Kaj
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Re: Komodo 12 and MCTS
Does this happen after leaving it to analyze in infinite mode for a fairly long time, like an hour or so? If so it is because memory limits are reached. This isn't a bug, but perhaps we'll have a fix for it in a future update.Kaj Soderberg wrote: ↑Wed May 16, 2018 8:16 pm Thank you for this new engine, Mark and Larry.
MCTS is great fun to play around with, though K12 "normal" indeed seems stronger.
I notice that occasionally MCTS freezes, both on Windows and on Mac OS.
On my quad, it does not matter if 1 use 1, 2 or 3 threads or if i use more or less multi-pv.
The thing just sometimes freezes: the clock does not "tick" and the search depth remains the same.
Odd behavior or something fully explainable?
Thanks,
Kaj
Komodo rules!
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Re: Komodo 12 and MCTS
Hi Larry,
Indeed this occurs in infinite analysis mode, sometimes after 10 minutes, sometimes much later.
So it's a memory issue. Maybe to be fixed later on. OK.
What puzzles me a bit, not being a techie, is that it only occasionally occurs!?
Any practical idea for a workaround for the time being, settingswise or so?
Cheers, Kaj
Indeed this occurs in infinite analysis mode, sometimes after 10 minutes, sometimes much later.
So it's a memory issue. Maybe to be fixed later on. OK.
What puzzles me a bit, not being a techie, is that it only occasionally occurs!?
Any practical idea for a workaround for the time being, settingswise or so?
Cheers, Kaj
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Re: Komodo 12 and MCTS
Isn't a bug?! Is it expected behavior?
Komodo's causing his computer to freeze, that's a serious bug.
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Re: Komodo 12 and MCTS
Just a bit of clarification. The engine freezes and causes the GUI to stop giving information. The PC is still responding.Jesse Gersenson wrote: ↑Wed May 16, 2018 8:45 pmIsn't a bug?! Is it expected behavior?
Komodo's causing his computer to freeze, that's a serious bug.
Cheers, Kaj
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Re: Komodo 12 and MCTS
It seems odd to me that the GUI would stop working. Nothing we do in the engine should make the GUI stop. The GUI has its own clock. In MCTS mode, when the memory for MCTS nodes fills up, it simply stops searching and returns the best move. If you find a position where the GUI freezing is repeatable, please send me the position, the GUI you are using and your settings and I can try to reproduce on my machines.Kaj Soderberg wrote: ↑Wed May 16, 2018 9:08 pmJust a bit of clarification. The engine freezes and causes the GUI to stop giving information. The PC is still responding.Jesse Gersenson wrote: ↑Wed May 16, 2018 8:45 pmIsn't a bug?! Is it expected behavior?
Komodo's causing his computer to freeze, that's a serious bug.
Cheers, Kaj
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Re: Komodo 12 and MCTS
Do you send the best move only after the GUI has sent the 'stop' command?mjlef wrote: ↑Wed May 16, 2018 10:13 pmIt seems odd to me that the GUI would stop working. Nothing we do in the engine should make the GUI stop. The GUI has its own clock. In MCTS mode, when the memory for MCTS nodes fills up, it simply stops searching and returns the best move. If you find a position where the GUI freezing is repeatable, please send me the position, the GUI you are using and your settings and I can try to reproduce on my machines.Kaj Soderberg wrote: ↑Wed May 16, 2018 9:08 pmJust a bit of clarification. The engine freezes and causes the GUI to stop giving information. The PC is still responding.Jesse Gersenson wrote: ↑Wed May 16, 2018 8:45 pm
Isn't a bug?! Is it expected behavior?
Komodo's causing his computer to freeze, that's a serious bug.
Cheers, Kaj
If not, this might eventually confuse the GUI?!
Jörg Oster