https://www.chess.com/blog/Swordfish55/ ... t-of-chess
Maybe it is time to buy the book.

Moderator: Ras
Well, he basically confirmed he liked the book, so this is also a confirmation he agrees with many of the new concepts.Henk wrote:In the meantime you can work on a second edition that makes the content of your book more digestible. (It is his opinion. I haven't read it) Maybe this reviewer can give some advice. Would also be fine if some very good chess players writes the ideas written down are correct.
But we want to change the world, don't we?Henk wrote:Just start with 100 games or 50 and probably do no more.
Average reader probably don't like to count centi-pawns. And if you are using mathematics you can be sure many readers won't finish reading your book.
Best to make it readable like an article in a news paper or chess magazine.
Error accessing this websitehgm wrote:I have developed a JavaScript program for implementing a GUI for Chess. (Actually for almost arbitrary chess variants.) It allows you to drag pieces over the board, highlighting their pseudo-legal moves, and can collect them in a game. (e.g. http://hgm.numati.net/variants/elven )Rodolfo Leoni wrote:BTW, I'm building an e-book for schoolboys/girls here, for free. No secrets, only basics.
I'm trying to make it interactive with excercises. It could be interesting if it works like a GUI for helping with some practice.
I would also want to use it for hosting solutions to (mate) problems, but I haven't thought of a good way to do that. The solution to a problem is really a tree, not a game. If there is no engine in there that punishes all mistakes that get you mated very quickly, it would be tedious to provide the entire solution tree. I was thinking of a system where, once you asked for the solution, the diagram shows you the key move, and then allows you to play a defensive move before showing the next one, etc. Basically it is like a tree in an opening book.
It seems that link was typed by hand?Andres Valverde wrote:Error accessing this websitehgm wrote:I have developed a JavaScript program for implementing a GUI for Chess. (Actually for almost arbitrary chess variants.) It allows you to drag pieces over the board, highlighting their pseudo-legal moves, and can collect them in a game. (e.g. http://hgm.numati.net/variants/elven )Rodolfo Leoni wrote:BTW, I'm building an e-book for schoolboys/girls here, for free. No secrets, only basics. :)
I'm trying to make it interactive with excercises. It could be interesting if it works like a GUI for helping with some practice.
I would also want to use it for hosting solutions to (mate) problems, but I haven't thought of a good way to do that. The solution to a problem is really a tree, not a game. If there is no engine in there that punishes all mistakes that get you mated very quickly, it would be tedious to provide the entire solution tree. I was thinking of a system where, once you asked for the solution, the diagram shows you the key move, and then allows you to play a defensive move before showing the next one, etc. Basically it is like a tree in an opening book.
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