Just wondering ... is there anyone out there who is still implementing a slow, knowledgeable search paradigm in his or her program? I mean an expensive, but supposedly smarter evaluation coupled with aggressive pruning and extensions based on the evaluation.
It just appears to me (correct me if I'm wrong, but please do so politely

This has surely been debated ad nauseum over the years, and my understanding (correct me if I'm wrong again, but I'd hate to be wrong twice in a row

But what has fast-searching got to do with AI? Aren't today's best programs just calculators, implementing a set of simple rules, albeit very fast and effectively? Wouldn't we learn more about AI, maybe even Chess, if we shifted our attention to other possibilities?
I'm being deliberately vague, since I know that prior attempts of this kind haven't managed to produce very strong programs (not to mention that my own ignorance lets me down at this point!). Now that hardware has moved on so much, maybe now is the time for a fresh look?
Opinions please.
Thanks.
Mike.