Hi Ernest!
The principles of MonteCarlo- analysis cannot be compared to other methods directly.
I see it as success, if a tool brings up the in other ways not to be found solution as best move, which the upper example does.
Maybe you have seen my other "success" with Fritz-GUI's "deep position analysis", here the difference is not so big, there we can get only the right ranking of the candidate moves too and must not hope to see the numeric right eval given by the engines' output.
And then: do you know another way to get 1.Rxh1 as best move by any kind of engine- or GUI- support?
I tried IdEA too, but I didn't succeed neither.
In the meantime I got a much better result with MC Cockroach then the shown one, but a crash made it impossible to document it, there I had about 40 games remis with 1.Rxh1 with not a single loss counted, but still other candidate moves had some remis too, so it's still statistics only, and of course you can never be sure about a statistical result compared to a forced variant.
But what I like very specially with MC Cockroach, is the possibility, to adopt the parameters according to the position so well as for depth of computing and as for so called "limited" in contrast to "full" analysis, that to me it seems to be the missing link between a GUI's automated deep position analysis (which is in most cases an in between of MC and MV mode too) and Monte Carlo itself.
"Limited" means, the games don't have to be played out to the very end, you give a number of moves after which the engine's eval is compared to the others and that seems to me the most hopeful way of engine- assisted analyis of positions, engine cannot evaluate statically only or not exactly enough because of their horizon- effect.
Especially unclear postions of opening and early middlegame maybe could be analysed better with such methods than with engines- only- analysis or Monte Carlo- analyis only, you see?
As a matter of fact in opening theory even human masters have to rely on statistics of certain candidate moves to some extent.

The result with 40 remis to 0 losses after 1.Rxh1 I got with a depth of 21 moves instead of the 13 of the result of the posting.
Albitex is working very hard on his tool, as he tells me, and I'm rather curious about the advancements he's going to make further on

Peter.