Code: Select all
465, -210, 420, -235, -575, 580, 375, 270,
395, 565, 400, 115, 290, 485, 315, 240,
230, 65, -225, 65, -360, -270, 40, 245,
-465, -450, -415, -435, -460, -475, -245, -415,
-480, -240, -480, -455, -460, -500, -495, -285,
-250, -30, -295, -245, -225, -145, -80, -105,
55, -40, -110, -155, -130, -80, 20, 20,
-105, 35, -10, -125, -25, -65, 55, 40
I think this is because there are not many positions where king is on these squares in middle game, but there's a large amount of data for king on 7th and 8th rank, hence squares there have balanced values. However I am using ~1.4million positions to train, which seems enough, especially for 400 parameters.
So I think more data isn't the solution...
Then I have a question, how do I ensure in texel's tuning that parameters don't take such weird values, as with the middle game king in the forward ranks???