The latest version of DanaSah plays variants normal and fischeramdon.
If I use the variant normal and play e4 as human, the program responds e5 (without book) after 8 seconds and 5,134,342 nodes. I can start 1000 times the game that I always get the same result. This is what is expected.
Now I am going to the menu (Arena) and tell the program to play a game chess960, I get the new command, then the variant fischeramdon command and the command setboard with the starting position. I play the game and OK.
Now I start a new game normal (without starting the engine) e5 and after I get d5 (sometimes e6 or e5) and the number of nodes may vary. Now every time I start a new game I have in response to e5 always d5.
Why?
I clear hashtables y calc hash every time I get the new command and when I receive the command setboard.
Could this be a case that when you play with test of positions as Noomem2006 get different results?
Pedro
Mysterious random moves
Moderator: Ras
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Re: Mysterious random moves
Hi Pedro,
you clear the hash tables you write but do you also clear the killer moves when you start a new game? Depending on how you use them it might have an influence.
Roman
you clear the hash tables you write but do you also clear the killer moves when you start a new game? Depending on how you use them it might have an influence.
Roman
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Re: Mysterious random moves
Yes, Killer moves are cleared at the function iterate. If I start 100 times I get the same result, the problem was when I to go to chess960 and then switch back to normal variant.
Thanks
Pedro
Thanks
Pedro
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Re: Mysterious random moves
In the functions:
-- Generate moves
-- Make move
-- Undo
For castling usage:
If (variant == fischerandom) (
(
else (
(
The remaining functions are the same for the 2 variants, each time I start a game by default makes with the normal variants, if I receive the command variant fischerandom and setboard then shift to this option.
I not think that any variable leaves not initialized.
Thanks
Pedro
-- Generate moves
-- Make move
-- Undo
For castling usage:
If (variant == fischerandom) (
(
else (
(
The remaining functions are the same for the 2 variants, each time I start a game by default makes with the normal variants, if I receive the command variant fischerandom and setboard then shift to this option.
I not think that any variable leaves not initialized.
Thanks
Pedro