Testing LazySMP

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LazySMP

Re: New engine: LazySMP

Post by LazySMP »

Rebel wrote: Sat Oct 12, 2024 6:51 am I am not CCRL but decided to play a 1000 game match against Fruit 2.1



So something is broken.
Thank you for your attention on this crucial issue. Which version of LazySMP are you using?
chessica wrote: Sat Oct 12, 2024 10:45 am How are you supposed to be able to test if there is no program or source code?
I may upload the program to OneDrive or Google Drive.
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Rebel
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Re: New engine: LazySMP

Post by Rebel »

LazySMP wrote: Sat Oct 12, 2024 8:13 pm Thank you for your attention on this crucial issue. Which version of LazySMP are you using?
The bmi2 version.
90% of coding is debugging, the other 10% is writing bugs.
LazySMP

Re: New engine: LazySMP

Post by LazySMP »

Rebel wrote: Sat Oct 12, 2024 8:38 pm The bmi2 version.
I don't mean CPU instructions. My point is, which version of the engine are you using?! 2.0, 2.1 or 3.0?

Code: Select all

id name LazySMP Version ?
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Rebel
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Re: New engine: LazySMP

Post by Rebel »

version 2.0
90% of coding is debugging, the other 10% is writing bugs.
LazySMP

Re: New engine: LazySMP

Post by LazySMP »

Please, sir, use the latest version of LazySMP.
Download LazySMP Version 3.0 via this link:
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Rebel
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Re: New engine: LazySMP

Post by Rebel »

Time control 40/10

Code: Select all

No. Name         Win Draw Loss Unf.  Score Games       %
--------------------------------------------------------
  1 fruit-2.1    +62   =2   -1  *11   63.0    65   96.9%
  2 lazysmp-3.0   +1   =2  -62  *11    2.0    65    3.1%

Total Games:      76
White Wins:       33 (43.4%)
Black Wins:       30 (39.5%)
Draws:             2 (2.6%)
Followed by a new disconnect.
90% of coding is debugging, the other 10% is writing bugs.
chrisw
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Re: New engine: LazySMP

Post by chrisw »

Rebel wrote: Sat Oct 12, 2024 10:57 pm Time control 40/10

Code: Select all

No. Name         Win Draw Loss Unf.  Score Games       %
--------------------------------------------------------
  1 fruit-2.1    +62   =2   -1  *11   63.0    65   96.9%
  2 lazysmp-3.0   +1   =2  -62  *11    2.0    65    3.1%

Total Games:      76
White Wins:       33 (43.4%)
Black Wins:       30 (39.5%)
Draws:             2 (2.6%)
Followed by a new disconnect.
Did you compute the risk-reward ratio for this particular download?
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Rebel
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Full name: Ed Schröder

Re: New engine: LazySMP

Post by Rebel »

chrisw wrote: Sat Oct 12, 2024 11:05 pm
Rebel wrote: Sat Oct 12, 2024 10:57 pm Time control 40/10

Code: Select all

No. Name         Win Draw Loss Unf.  Score Games       %
--------------------------------------------------------
  1 fruit-2.1    +62   =2   -1  *11   63.0    65   96.9%
  2 lazysmp-3.0   +1   =2  -62  *11    2.0    65    3.1%

Total Games:      76
White Wins:       33 (43.4%)
Black Wins:       30 (39.5%)
Draws:             2 (2.6%)
Followed by a new disconnect.
Did you compute the risk-reward ratio for this particular download?
It's a small investment, I just wanna know if some of the discord folks were right.
90% of coding is debugging, the other 10% is writing bugs.
LazySMP

Re: New engine: LazySMP

Post by LazySMP »

Rebel wrote: Sat Oct 12, 2024 10:57 pm Time control 40/10

Code: Select all

No. Name         Win Draw Loss Unf.  Score Games       %
--------------------------------------------------------
  1 fruit-2.1    +62   =2   -1  *11   63.0    65   96.9%
  2 lazysmp-3.0   +1   =2  -62  *11    2.0    65    3.1%

Total Games:      76
White Wins:       33 (43.4%)
Black Wins:       30 (39.5%)
Draws:             2 (2.6%)
Followed by a new disconnect.
In which game has unexpected disconnection occurred? Could you please send me the PGN file?
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Re: New engine: LazySMP

Post by chessica »

LazySMP wrote: Sat Oct 12, 2024 10:38 pm Please, sir, use the latest version of LazySMP.
Download LazySMP Version 3.0 via this link:
I don't have an account with old gugel and won't set up or use one. Sorry!