GAME 13
In a Catalan, Komodo initially tries to create play on the kingside, but once Houdini locks things up there, switches to the queenside. Once the c-file opens up, an interesting middlegame follows. However, although this leads to a queen and pawns ending with connected passed pawns on opposing flanks, the game ultimately ends in a further draw. Houdini holds a slender lead at +1 =12 -0.
Komodo 8CPU v Houdini 8CPU Match (2 hours + 30 secs)
Moderator: Ras
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Game 13 - interesting middlegame, but another draw.
gbanksnz at gmail.com
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Game 14 - Houdini equalises in the middlegame - draw.
GAME 14
Houdini equalises fairly easily in the middlegame and a perpetual check decides the result. Houdini leads by +1 =13 -0.
Houdini equalises fairly easily in the middlegame and a perpetual check decides the result. Houdini leads by +1 =13 -0.
gbanksnz at gmail.com
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Re: Game 14 - Houdini equalises in the middlegame - draw.
Lichess analysis of game 3 -> https://lichess.org/st8BxhD1#16
Alternatively Me or Graham can analyse finished games with the tool Creatica Analyser
http://chessgame-analyzer.creatica.org
Alternatively Me or Graham can analyse finished games with the tool Creatica Analyser
http://chessgame-analyzer.creatica.org
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Game 15 - king walks from both sides, but game still drawn
GAME 15
In an English Four Knights (by transposition), Houdini advanced on both sides of the board, but without making any real headway. The queenside got blocked and so both engines walked their kings over there, foreshadowing the possible opening up of the kingside. Komodo opened things up to change the dynamics of the position, but still no progress could be made by either side and the game ended as a draw. Houdini leads by +1 =14 -0.
In an English Four Knights (by transposition), Houdini advanced on both sides of the board, but without making any real headway. The queenside got blocked and so both engines walked their kings over there, foreshadowing the possible opening up of the kingside. Komodo opened things up to change the dynamics of the position, but still no progress could be made by either side and the game ended as a draw. Houdini leads by +1 =14 -0.
gbanksnz at gmail.com
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Re: Game 15 - king walks from both sides, but game still dra
GAME 16
Komodo creates a passed a-pawn, but it is never a threat. Houdini keeps things covered on the queenside and makes sure that Komodo must also keep an eye on the kingside. Ultimately though, the game is drawn. Houdini leads by +1 =15 -0.
Komodo creates a passed a-pawn, but it is never a threat. Houdini keeps things covered on the queenside and makes sure that Komodo must also keep an eye on the kingside. Ultimately though, the game is drawn. Houdini leads by +1 =15 -0.
gbanksnz at gmail.com
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Game 17 - a stale draw. Houdini leads +1 =16 -0
GAME 17
A fairly stale draw arising from a Bogo-Indian line. Houdini leads by +1 =16 -0.
A fairly stale draw arising from a Bogo-Indian line. Houdini leads by +1 =16 -0.
gbanksnz at gmail.com
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Game 18 - Komodo's queenside attempts come to naught. Draw.
GAME 18
Komodo tries to create chances on the queenside, but without success. After the rooks come off along the c-file, the remaining pieces come off one by one to leave a dead drawn king and pawn ending. Houdini leads by +1 =17 -0.
Komodo tries to create chances on the queenside, but without success. After the rooks come off along the c-file, the remaining pieces come off one by one to leave a dead drawn king and pawn ending. Houdini leads by +1 =17 -0.
gbanksnz at gmail.com
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Game 19 - Komodo gains the edge, but Houdini holds.
GAME 19
In a Reti, Houdini looks for play on the queenside, while Komodo counters by trying to undermine the centre. Facing pressure down the f-file and on the weak d-pawn, Houdini gives up the exchange for an extra pawn. This strategy proves enough to hold the position and secure a draw. Houdini leads by +1 =18 -0.
In a Reti, Houdini looks for play on the queenside, while Komodo counters by trying to undermine the centre. Facing pressure down the f-file and on the weak d-pawn, Houdini gives up the exchange for an extra pawn. This strategy proves enough to hold the position and secure a draw. Houdini leads by +1 =18 -0.
gbanksnz at gmail.com
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Game 20 - opposite side castling, interesting king foray.
GAME 20
Houdini castles on the queenside and looks to attack on the kingside. Komodo neutralises any attacking threats and exchanges queens. We then see an interesting foray by Komodo's king into the heart of the kingside, while all rooks are still on the board. Houdini manages to cope with a little bit of pressure and the game ends in a repetition. Houdini leads by +1 =19 -0.
Houdini castles on the queenside and looks to attack on the kingside. Komodo neutralises any attacking threats and exchanges queens. We then see an interesting foray by Komodo's king into the heart of the kingside, while all rooks are still on the board. Houdini manages to cope with a little bit of pressure and the game ends in a repetition. Houdini leads by +1 =19 -0.
gbanksnz at gmail.com
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Re: Game 20 - opposite side castling, interesting king foray
95% draw rate at the 20 game mark. It could be a very long time before one of them gets to 6 wins 
