
Thanks to Ed Schroder for enabling Mephisto Gideon Pro (1993) with Winboard and UCI compatibility. This top engine of 1993 is the oldest UCI engine I have. The port allows to test it in various conditions.
It seems since 1993 the main strength transition is from minutes to seconds. Mephisto Gideon Pro at 40 moves in 2 minutes ( 40/2') is fairly equal to Komodo 9.2 at 40 moves in 2 seconds (40/2'').
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Games Completed = 100 of 100 (Avg game length = 214.449 sec)
Settings = Gauntlet/32MB/120000ms in 40 moves/M 800000cp for 1000 moves, D 25000 moves/PGN:2moves_v2.pgn(32000)
Time = 3287 sec elapsed, 0 sec remaining
1. Mephisto Gideon Pro (1993) 45.0/100 38-48-14 (L: m=48 t=0 i=0 a=0) (D: r=8 i=3 f=2 s=1 a=0) (tpm=2709.5 d=9.95 nps=246638359)
2. Komodo 9.2 64-bit 55.0/100 48-38-14 (L: m=38 t=0 i=0 a=0) (D: r=8 i=3 f=2 s=1 a=0) (tpm=39.9 d=14.01 nps=1648576)
Some properties of Gideon, top engine of 1993, compared to Komodo 9.2, top engine of 2015:
Effective Branching Factor:
Gideon
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n/s: 1.296.602
TotTime: 111:49m SolTime: 111:49m
Ply: 9 Positions: 30 Avg Nodes: 5847624 Branching = 3.84
Ply:10 Positions: 30 Avg Nodes:20184746 Branching = 3.45
Ply:11 Positions: 30 Avg Nodes:69769347 Branching = 3.46
Komodo
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n/s: 1.488.637
TotTime: 45:37m SolTime: 45:37m
Ply:18 Positions: 30 Avg Nodes: 6304278 Branching = 1.65
Ply:19 Positions: 30 Avg Nodes:10764642 Branching = 1.71
Ply:20 Positions: 30 Avg Nodes:18700347 Branching = 1.74
Ply:21 Positions: 30 Avg Nodes:31329107 Branching = 1.68
Ply:22 Positions: 30 Avg Nodes:51579137 Branching = 1.65
Ply:23 Positions: 30 Avg Nodes:81829576 Branching = 1.59
The gain from doubling in time at blitz time control is comparable, slightly higher in Komodo:
Gideon: 79 ELO points from 1'+1'' to 2'+2''
Komodo: 103 ELO points from 1'+1'' to 2'+2''
One must remember that the top hardware of 1993 was a x486 at 50MHz, roughly 100 slower than a today core, so this time control is really long time control for Gideon.
Artistic impression: Gideon won all 6-7 games at loosely blitz time control against me, and it seems somewhat more tactical than modern engines. The search depth at blitz in the opening was 7-9 plies for Gideon and roughly double, 16-19 plies for Komodo on one core. Not the same plies, though. Gideon plies are a bit "thicker" ELO-wise.