Steve Maughan wrote:
It's certainly fun. My big takeaway is that I can learn so much from playing *slow* games against strong opponents. They magnify the (many) weaknesses in Maverick.
This, 100%. It is truly staggering what you miss by only playing rapid games (against yourself or otherwise). If your program has a weakness, you need an opponent that will ruthlessly exploit it to point out to you that it's there (and you need to look at the actual games, not just match statistics).
Maybe maybe maybe you could win still more if -kind of experiment- put a limit to deepness, exception made if matériel or mate are involved.....I think in 10 ply as the limit, winning an enormous more lateral thinking.
Nimzo by Doenninger run along that line, I think...
Jesse Gersenson wrote:Steve, if it's easy to set up the broadcast maybe you could show Mark/Ergo how to do it and they could broadcast Komodo's games. They're using a remote engine so the slowdown of the local machine wouldn't affect the engine.
It is trivial to broadcast any participant by just letting them play their game through an ICS. Then anyone wanting to watch the game can log on to the ICS, and the latter will take care of the broadcasting. So all you have to do is to log on the engine as a bot (from wherever the hardware it is running on is located), and the you can log on to the ICS and challenge it from the laptop in the tournament hall. (And the ICS allows all watchers to chat about the game too.)
In fact of both opponnents do this type of broadcasting through the same ICS, you could also let them challenge each other directly....
Jesse Gersenson wrote:Steve, if it's easy to set up the broadcast maybe you could show Mark/Ergo how to do it and they could broadcast Komodo's games. They're using a remote engine so the slowdown of the local machine wouldn't affect the engine.
It is trivial to broadcast any participant by just letting them play their game through an ICS. Then anyone wanting to watch the game can log on to the ICS, and the latter will take care of the broadcasting. So all you have to do is to log on the engine as a bot (from wherever the hardware it is running on is located), and the you can log on to the ICS and challenge it from the laptop in the tournament hall. (And the ICS allows all watchers to chat about the game too.)
In fact of both opponnents do this type of broadcasting through the same ICS, you could also let them challenge each other directly....