I do not like such patches at all. At one point it was at 2.72 LLR, just 10 more wins and would be through, but now back again at 1.42.

From the info we also have from Joerg's patch, I know what needs to be corrected, so that the patch performs better - increase somewhat queen mg and eg value, or maybe just not decrease it from original values.
If I had another attempt to push, I would go with values like:
PawnValueMg = 194, PawnValueEg = 256,
KnightValueMg = 817, KnightValueEg = 846,
BishopValueMg = 840, BishopValueEg = 865,
RookValueMg = 1278, RookValueEg = 1294,
QueenValueMg = 2518 QueenValueEg = 2555
or, even a bit more cps for the queen:
PawnValueMg = 194, PawnValueEg = 256,
KnightValueMg = 817, KnightValueEg = 846,
BishopValueMg = 840, BishopValueEg = 865,
RookValueMg = 1278, RookValueEg = 1294,
QueenValueMg = 2520 QueenValueEg = 2559
Btw., now, already too late, well beyond 6 futile attempts, I also learned what was wrong with the rook psqt: lack of synchrony between mg and eg values.
As older values were almost flat for the mg and fully flat fro the eg, this worked quite normal, although values were more or less crude; when we add rank bonus, but do this just for the mg, already inconsistency problems arise with interpolation. So, the natural thing to be done for the tables to perform better, is to just use the same tables for mg and eg with rank-based approach.
Unfortunately, it is too late now.