If you have the DTZ tables, the engine is guaranteed to deliver mate within the 50-move rule from any won position with 6 pieces or less. There is no guarantee that it will be the shortest mate possible.Max wrote:Thanks for your explanations!syzygy wrote:The use of bitbases likely makes it harder to win KBNK. If they are probed during the searched, it is overhead in return for no information. If they are used to prune branches, it is likely the search won't be able to make progress where without pruning it could. When KBNK is on the board, bitbases should be disabled.hgm wrote:The problem is that WDL info offers zero help in end-games like KBNK, where every position where white does not obviously hang a piece will be won. And knowing that you must not blunder away a piece doesn't help you finding the mate, or any simple 3-ply search without eval would already be able to do it. So KBNK remains exactly as difficult with or without EGBB.Max wrote:I didn't realize that Scorpio needs some more search time, even with egbbs.
This applies for Syzygy-bases too, right? Stockfish with Syzygy-bases didn't always choose the shortest way to win here.
If you only have WDL, then SF+TB will try to win KBNK based on SF's regular search and evaluation. With enough time it will manage, but there is no guarantee.
