I am extremely eager to test this new parameter
Thanks for the release....
Dr.D
Moderator: Ras
In the executables I shipped it is not a UCI parameter. If you can compile the source code yourself it only takes a one-line change in src/parameters.hpp to make it a UCI parameter. If not, I can make the compile for you if you let me know which executable version you want.Dr.Wael Deeb wrote:- Implemented pawn storm bonus for opposite castling positions
I am extremely eager to test this new parameter
Any possibility of a texel64old for Linux systems without SSE42 and POPCOUNT?petero2 wrote:There are 7 compiled versions included:
texel-arm : For the armv7-a architecture. Should work on most modern android devices.
texel32.exe : For 32-bit windows systems with SSE42 and POPCOUNT.
texel32old.exe : For 32-bit windows systems without SSE42 and POPCOUNT.
texel64 : For 64-bit linux intel systems with SSE42 and POPCOUNT.
texel64.exe : For 64-bit windows intel systems with SSE42 and POPCOUNT.
texel64amd.exe : For 64-bit windows systems with SSE42 and POPCOUNT.
texel64old.exe : For 64-bit windows systems without SSE42 and POPCOUNT.
It's okay. I've hacked the MAKE file and compiled one that works.Marek Soszynski wrote:Any possibility of a texel64old for Linux systems without SSE42 and POPCOUNT?petero2 wrote:There are 7 compiled versions included:
texel-arm : For the armv7-a architecture. Should work on most modern android devices.
texel32.exe : For 32-bit windows systems with SSE42 and POPCOUNT.
texel32old.exe : For 32-bit windows systems without SSE42 and POPCOUNT.
texel64 : For 64-bit linux intel systems with SSE42 and POPCOUNT.
texel64.exe : For 64-bit windows intel systems with SSE42 and POPCOUNT.
texel64amd.exe : For 64-bit windows systems with SSE42 and POPCOUNT.
texel64old.exe : For 64-bit windows systems without SSE42 and POPCOUNT.
Good. My thought was that most linux users could compile their own version, so I only included one linux executable.Marek Soszynski wrote:It's okay. I've hacked the MAKE file and compiled one that works.Marek Soszynski wrote:Any possibility of a texel64old for Linux systems without SSE42 and POPCOUNT?petero2 wrote:There are 7 compiled versions included:
texel-arm : For the armv7-a architecture. Should work on most modern android devices.
texel32.exe : For 32-bit windows systems with SSE42 and POPCOUNT.
texel32old.exe : For 32-bit windows systems without SSE42 and POPCOUNT.
texel64 : For 64-bit linux intel systems with SSE42 and POPCOUNT.
texel64.exe : For 64-bit windows intel systems with SSE42 and POPCOUNT.
texel64amd.exe : For 64-bit windows systems with SSE42 and POPCOUNT.
texel64old.exe : For 64-bit windows systems without SSE42 and POPCOUNT.
The base piece values are the same in MG and EG, but most piece types have different piece square tables in MG and EG, so this information is already encoded in the piece square tables.tpetzke wrote:if I understood it right you have the same piece material values for midgame and endgame.
Have you tried different mid- and endgame values also but found no benefit?
Thanks Peter....petero2 wrote:In the executables I shipped it is not a UCI parameter. If you can compile the source code yourself it only takes a one-line change in src/parameters.hpp to make it a UCI parameter. If not, I can make the compile for you if you let me know which executable version you want.Dr.Wael Deeb wrote:- Implemented pawn storm bonus for opposite castling positions
I am extremely eager to test this new parameter
There are two reasons why I don't expose all evaluation function parameters as UCI parameters in the release executables.
1. There are 362 parameters in the evaluation function and I think most GUIs would not be happy with that. At least xboard 4.5.2a from fedora 17 fails for this case.
2. UCI parameters are slightly slower than compile time constants. I have not measured how big the slowdown is though.