Test your cheater detection skills!

Discussion of anything and everything relating to chess playing software and machines.

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Red Hood
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Joined: Sat May 28, 2011 11:47 pm

Re: Test your cheater detection skills!

Post by Red Hood »

Without engine help and based solely on my observation I didn't find any engine. They all made tactical and strategical errors. These are not even GM games as far as I can tell maybe i am wrong. Maybe it's an experimental engine, weak, without much knowledge. In all games they made a lot of unnecessary pawn moves and lost pawns due to errors of judgment.

I've looked so called new games. When i start to look the old ones i looked only the first game and it seem it's the same as the first one before in the new ones.
There is always a light at end of the tunnel. Just make sure it isn't a train!
yanquis1972
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Re: Test your cheater detection skills!

Post by yanquis1972 »

....what???

he says 7 of ten are computer vs human, & 3 are human games. each game is also given a runthru by none other than houdini (albeit 1.5), which approves of virtually all moves played, at least at fairly low depth.
Red Hood
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Re: Test your cheater detection skills!

Post by Red Hood »

I just said what i think. Moves played aren't computer like. Many, many mistakes. Moves are good up to a certain point. I almost thought i caught some of them than a series of bad moves come.
There is always a light at end of the tunnel. Just make sure it isn't a train!
yanquis1972
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Re: Test your cheater detection skills!

Post by yanquis1972 »

that may well be what you think, but i'd at least do the slightest bit of digging before stating it. i can assure that in at least 2 of the 3 games i looked at (no sleight to a particular poster here who participated in one of them), the humans were titan-level strong by reputation; & this is presumably their play at its sharpest -- as evidenced by the computer analysis.

if its so miserable than you're the next fischer, i guess, & you can make an announcement to the world by displaying what a chump houdini 1.5 apparently is.
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Mike S.
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Re: Test your cheater detection skills!

Post by Mike S. »

[Edited by Moderation to add pgn tags]
Thanks. - Please ignore the "Event Date" in the PGN; this was just the date to which the selection was compiled.
Regards, Mike
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Mike S.
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Re: Test your cheater detection skills!

Post by Mike S. »

yanquis1972 wrote:how'd i do mike?
Quite ok I'd say... I cannot tell more yet, to avoid giving hints. :mrgreen:

Actually I have no idea myself, how easy or difficult the detection is each, because of course I knew who is who beforehand. And I need to admit, I made a kind of diabolical choice of the games, with the help of Houdini.
Regards, Mike
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Mike S.
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Re: Test your cheater detection skills!

Post by Mike S. »

No cojones? :mrgreen:

Which one was the computer, in all of these games (except 3)? If THAT cannot be proven, then NOTHING can be proven...
Regards, Mike
elcabesa
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Joined: Sun May 23, 2010 1:32 pm

Re: Test your cheater detection skills!

Post by elcabesa »

I tried, started some analisys, but I can't find :)
jefk
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Full name: Jef Kaan

Re: Test your cheater detection skills!

Post by jefk »

[quote="Mike S."]No cojones? :mrgreen:

Which one was the computer, in all of these games (except 3)? If THAT cannot be proven, then NOTHING can be proven...[/quote]

well this should be something for the comp detection program this guy Regan made, and i guess then also the time(s) per move should be included.
http://www.cse.buffalo.edu/~regan/
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Mike S.
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Re: Test your cheater detection skills!

Post by Mike S. »

jefk wrote:(...) i guess then also the time(s) per move should be included.
Thanks, I took a look into it. I am afraid the move times are unavailable. But I am not sure if they would be required for K.Regan's method, or if it's suitable to identify the computer in a single game, each.

Anyway, the PGN posted here already includes blundercheck results calculated by Houdini 1.5a at 18 plies of depth, threshold 0.25.
Regards, Mike