Without engine help and based solely on my observation I didn't find any engine. They all made tactical and strategical errors. These are not even GM games as far as I can tell maybe i am wrong. Maybe it's an experimental engine, weak, without much knowledge. In all games they made a lot of unnecessary pawn moves and lost pawns due to errors of judgment.
I've looked so called new games. When i start to look the old ones i looked only the first game and it seem it's the same as the first one before in the new ones.
Test your cheater detection skills!
Moderator: Ras
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Red Hood
- Posts: 101
- Joined: Sat May 28, 2011 11:47 pm
Re: Test your cheater detection skills!
There is always a light at end of the tunnel. Just make sure it isn't a train!
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yanquis1972
- Posts: 1766
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Re: Test your cheater detection skills!
....what???
he says 7 of ten are computer vs human, & 3 are human games. each game is also given a runthru by none other than houdini (albeit 1.5), which approves of virtually all moves played, at least at fairly low depth.
he says 7 of ten are computer vs human, & 3 are human games. each game is also given a runthru by none other than houdini (albeit 1.5), which approves of virtually all moves played, at least at fairly low depth.
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Red Hood
- Posts: 101
- Joined: Sat May 28, 2011 11:47 pm
Re: Test your cheater detection skills!
I just said what i think. Moves played aren't computer like. Many, many mistakes. Moves are good up to a certain point. I almost thought i caught some of them than a series of bad moves come.
There is always a light at end of the tunnel. Just make sure it isn't a train!
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yanquis1972
- Posts: 1766
- Joined: Wed Jun 03, 2009 12:14 am
Re: Test your cheater detection skills!
that may well be what you think, but i'd at least do the slightest bit of digging before stating it. i can assure that in at least 2 of the 3 games i looked at (no sleight to a particular poster here who participated in one of them), the humans were titan-level strong by reputation; & this is presumably their play at its sharpest -- as evidenced by the computer analysis.
if its so miserable than you're the next fischer, i guess, & you can make an announcement to the world by displaying what a chump houdini 1.5 apparently is.
if its so miserable than you're the next fischer, i guess, & you can make an announcement to the world by displaying what a chump houdini 1.5 apparently is.
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Mike S.
- Posts: 1480
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Re: Test your cheater detection skills!
Thanks. - Please ignore the "Event Date" in the PGN; this was just the date to which the selection was compiled.[Edited by Moderation to add pgn tags]
Regards, Mike
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Mike S.
- Posts: 1480
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Re: Test your cheater detection skills!
Quite ok I'd say... I cannot tell more yet, to avoid giving hints.yanquis1972 wrote:how'd i do mike?
Actually I have no idea myself, how easy or difficult the detection is each, because of course I knew who is who beforehand. And I need to admit, I made a kind of diabolical choice of the games, with the help of Houdini.
Regards, Mike
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Mike S.
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Re: Test your cheater detection skills!
No cojones? 
Which one was the computer, in all of these games (except 3)? If THAT cannot be proven, then NOTHING can be proven...
Which one was the computer, in all of these games (except 3)? If THAT cannot be proven, then NOTHING can be proven...
Regards, Mike
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elcabesa
- Posts: 858
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Re: Test your cheater detection skills!
I tried, started some analisys, but I can't find 
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jefk
- Posts: 1084
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- Location: the Netherlands
- Full name: Jef Kaan
Re: Test your cheater detection skills!
[quote="Mike S."]No cojones? 
Which one was the computer, in all of these games (except 3)? If THAT cannot be proven, then NOTHING can be proven...[/quote]
well this should be something for the comp detection program this guy Regan made, and i guess then also the time(s) per move should be included.
http://www.cse.buffalo.edu/~regan/
Which one was the computer, in all of these games (except 3)? If THAT cannot be proven, then NOTHING can be proven...[/quote]
well this should be something for the comp detection program this guy Regan made, and i guess then also the time(s) per move should be included.
http://www.cse.buffalo.edu/~regan/
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Mike S.
- Posts: 1480
- Joined: Thu Mar 09, 2006 5:33 am
Re: Test your cheater detection skills!
Thanks, I took a look into it. I am afraid the move times are unavailable. But I am not sure if they would be required for K.Regan's method, or if it's suitable to identify the computer in a single game, each.jefk wrote:(...) i guess then also the time(s) per move should be included.
Anyway, the PGN posted here already includes blundercheck results calculated by Houdini 1.5a at 18 plies of depth, threshold 0.25.
Regards, Mike