It's OK, when I click on "quote" to answer your post, I can see the actual PGN with the eval in the comments. Here are the general rules I use for endgames, in case you are interested:noctiferus wrote:Thx for explanation.
I'm unable to reproduce the game, and, moreover, cannot see how to post here the evals, if you were interested. In this case, tell me if you want to see them via PM.
ciao
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* when the stronger side has no pawns, half the eval. So if the stronger side is up by +4, then it's only +2. This is nice and general and manages to solve a lot of specific cases without having to write specific code, that would slow down the general case, we well as make source code more complex and harder to maintain. So I like it.
* opposite color bishop situation (ie. both sides have exactly one bishop and the two bishops are on opposite color squares): multiply the eval by 0.5 if there are no other pieces (only King, Pawns, and the two Bishops) and by 0.75 otherwise. These endgames are typically drawish unless other important factors are enough to make a win.
PS: I hope it manages to win some games against Texel, because it got ruthlessly spanked in that one
