Hi Jim.
Thanks for all your work with the compiles! I am testing the "Intel sse 4.2 build" version of Stockfish in a game-in 10 secods match. So far no time losses, so it looks like the problem has been solved.
Take care
Stockfish 2.2.2 JA update available
Moderator: Ras
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- Full name: Stefan Pohl
Stockfish 2.2.2 JA Intel-Compile time-management
I can report, that the 2.2.2. JA 64bit Intel-Compile (no SSE) works fine on my system (only 2 time losses in now 570 bulletgames (60 seconds+500ms Fischerbonus)).pohl4711 wrote:OK, found it. Will try it this weekend and report it here.The Intel compiles (native Windows threads) include the time fix from 2.2.1.
Stefan
It seems to be that this version is about 5-10 Elo stronger than the 2.2.1-compile. I will test it for my NEBB-Rankinglists and will replace the older 2.2.1 with the nice new 2.2.2 Version, because it is only a bugfix-version (but a good one!)
Stefan
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Stockfish 2.2.2 JA update available
In an 800 game match: game in 10 seconds plus 1 second per move, the Intel sse 4.2 Stockfish compile lost 8 of its 536 games (1.5%) on time. Neither of the other two engines (Ivanhoe, RobboLito) lost a game on time. I guess there is still some issue in Stockfish.
Games here... http://www.datafilehost.com/download-dccf8772.html
Games here... http://www.datafilehost.com/download-dccf8772.html
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Re: Stockfish 2.2.2 JA update available
PawnStormZ wrote: In an 800 game match: game in 10 seconds plus 1 second per move, the Intel sse 4.2 Stockfish compile lost 8 of its 536 games (1.5%) on time. Neither of the other two engines (Ivanhoe, RobboLito) lost a game on time. I guess there is still some issue in Stockfish.
Games here... http://www.datafilehost.com/download-dccf8772.html
It does not matter which incremental control you use- you can always take a calculator and come up with a repeating time control, ie 40/3 , 40/4 , 40/8 40/10 repeating, etc. that would basically give the engine the same amount of seconds on average for each move.
I know of 3 Ivanhoe versions that hate it, don't understand it, and will lose on time in a high percentage of games. And they are strong versions you really don't want to discard. So I now play a repeating control comparable to an incremental one. I will NEVER again play even one game at those controls. Fine if you aren't getting losses, but do you expect someone to fix the problem in the Ivanhoe's I mention? Won't happen-ever. And some programmers are not going to spend an inordinate amount of time on a problem you can easily circumvent.
Everyone has different ideas about it, but I don't call it a bug or an issue if I can get the same results a different way with not more than 1 time loss in 1000 games- if even 1.
Best,
george