Code: Select all
Your move: uperftr 16 4000000
u[ 1] = 20
u[ 2] = 20
u[ 3] = 31
u[ 4] = 32
u[ 5] = 46
u[ 6] = 48
u[ 7] = 52
u[ 8] = 53
u[ 9] = 56
u[10] = 55
u[11] = 59
u[12] = 58
u[13] = 63
u[14] = 61
u[15] = 62
u[16] = 60
time = 0:06:11.03
Based on these upper bound values I get the following results for the perft(N) estimate applying Uri's method:
Code: Select all
depth perft estimatedPerft nRandomGames dev%
1 20 20 1,000,000 0.00%
2 400 400 1,000,000 0.00%
3 8,902 8,907 1,000,000 0.06%
4 197,281 197,341 1,000,000 0.03%
5 4,865,609 4,865,758 1,000,000 0.00%
6 119,060,324 118,971,166 1,000,000 -0.07%
7 3,195,901,860 3,209,904,114 1,000,000 0.44%
8 84,998,978,956 85,542,969,699 1,000,000 0.64%
9 2,439,530,234,167 2,432,591,226,863 1,000,000 -0.28%
10 69,352,859,712,417 69,428,574,036,197 2,000,000 0.11%
11 2,097,651,003,696,800 2,087,523,969,541,570 2,000,000 -0.48%
12 62,854,969,236,701,700 63,242,213,290,599,300 2,000,000 0.62%
13 1,979,078,380,667,300,000 1,997,340,520,734,860,000 8,000,000 0.92%
14 61,737,614,603,214,200,000 61,805,223,274,842,600,000 16,000,000 0.11%
15 2,001,643,963,368,810,000,000 1,990,053,614,855,530,000,000 64,000,000 -0.58%
16 64,294,429,943,331,100,000,000 66,008,877,020,267,700,000,000 128,000,000 2.67%

As a first summary I think I can already state that the method of Uri works very well, since all known perft numbers for depth <= 12 could be predicted with high confidence and quite low effort. For higher depths I can only say that Uri's method seems to give approximately the same results as my interpolation, which allows no conclusion yet since the real quality of my interpolation is unknown (and will be for another bunch of years).
Sven