I forget how long it took me but I did it on an old P4. Think the compression also took a good bit of time. With modern hardware I would suspect it would be a lot quicker especially with smp support.
You can try downloading them from my site to see if it's any quicker.
-Josh
For those interested:
It took 24h 21 min to generate all 5men EGTBs on my Quad. Tbcheck gave no errors.
Now I only need to compress them, which might take some hours again.
Joerg Oster wrote:For those interested:
It took 24h 21 min to generate all 5men EGTBs on my Quad. Tbcheck gave no errors.
Now I only need to compress them, which might take some hours again.
But still much faster than downloading.
Hmmm, depends on your download speed. When I downloaded all 5men Gaviota files I was lucky to use a very fast link, and it took me less than 2 hours.
Joerg Oster wrote:For those interested:
It took 24h 21 min to generate all 5men EGTBs on my Quad. Tbcheck gave no errors.
Now I only need to compress them, which might take some hours again.
But still much faster than downloading.
Hmmm, depends on your download speed. When I downloaded all 5men Gaviota files I was lucky to use a very fast link, and it took me less than 2 hours.
He stated in his opening post that his downloading speed is 384kb/s which means it would take him roughly 38 hours to download all in the smallest case.
This is getting really interesting and maybe we will reach the stage where calculating EGTB's "on the fly" is getting close. I always thought a hardware solution would be a much better and faster option, albeit more expensive. I wonder if today's programmable GUI cards that can be configured as 2 way or 4 way (maybe even more) SLI or Crossfire is a possible option. Or maybe several Tilera card with 100 processors in series. There are still some very tangible gains for improvement of chess play in engines, most notably 7 or 8 piece EGTB's where rook and pawns are involved.