Spock wrote:Hmm..... so far I have generated 9GB of 5-men files, about 85 of them
If there ends up being 290 files as there is with nalimov bases, how much space is this going to take up - Miguel ?
I am flattered that you guys are so interested and make me feel bad I did not provide good documentation. I will, though.
All 5 and 4 pieces take about 37 Gb because they are not compressed. They are fast enough as they are now with the cache I designed. In fact, the idea is that uncompressed will be very faster on solid state hard drives (untested yet, I have to buy a SSHD).
There are no separate files for white and black.
To use 4 processors and generate 5 pc-tb open gaviota in console mode and type
cores 4
tbgen 5
It will save them on the gtb folder by default. Otherwise, change the egtb path on the ini file (gaviota.ini.txt)
AdminX wrote:How to I generate Gaviota Tablebases?
'You can generate 4 or 5-pc after opening the engine in console mode and typing tbgen 4 or tbgen 5 (the last one may take a couple of days on a fast dual). '
Thanks for the info.
"Good decisions come from experience, and experience comes from bad decisions."
__________________________________________________________________
Ted Summers
5-men generation terminates with a "Lack of memory" error, cannot allocate memory, on my machine after about 11GB has been generated. Task manager shows it using 1.7GB of memory at that point. I'll try a different machine and see what happens
Spock wrote:Hmm..... so far I have generated 9GB of 5-men files, about 85 of them
If there ends up being 290 files as there is with nalimov bases, how much space is this going to take up - Miguel ?
I am flattered that you guys are so interested and make me feel bad I did not provide good documentation. I will, though.
All 5 and 4 pieces take about 37 Gb because they are not compressed. They are fast enough as they are now with the cache I designed. In fact, the idea is that uncompressed will be very faster on solid state hard drives (untested yet, I have to buy a SSHD).
There are no separate files for white and black.
To use 4 processors and generate 5 pc-tb open gaviota in console mode and type
cores 4
tbgen 5
It will save them on the gtb folder by default. Otherwise, change the egtb path on the ini file (gaviota.ini.txt)
Regards,
Miguel
Will the 64-bit version be able to use the 32-bit version generated tablebases?
"Good decisions come from experience, and experience comes from bad decisions."
__________________________________________________________________
Ted Summers
Spock wrote:Hmm..... so far I have generated 9GB of 5-men files, about 85 of them
If there ends up being 290 files as there is with nalimov bases, how much space is this going to take up - Miguel ?
I am flattered that you guys are so interested and make me feel bad I did not provide good documentation. I will, though.
All 5 and 4 pieces take about 37 Gb because they are not compressed. They are fast enough as they are now with the cache I designed. In fact, the idea is that uncompressed will be very faster on solid state hard drives (untested yet, I have to buy a SSHD).
There are no separate files for white and black.
To use 4 processors and generate 5 pc-tb open gaviota in console mode and type
cores 4
tbgen 5
It will save them on the gtb folder by default. Otherwise, change the egtb path on the ini file (gaviota.ini.txt)
Regards,
Miguel
Will the 64-bit version be able to use the 32-bit version generated tablebases?
Yes, tablebase files and opening books are portable in both 32, 64 bits, windows, linux etc.
Spock wrote:5-men generation terminates with a "Lack of memory" error, cannot allocate memory, on my machine after about 11GB has been generated. Task manager shows it using 1.7GB of memory at that point. I'll try a different machine and see what happens
Do you have enough space in the hard drive?
My machine has 2 Gb of RAM and generates them well (in Linux).
Spock wrote:5-men generation terminates with a "Lack of memory" error, cannot allocate memory, on my machine after about 11GB has been generated. Task manager shows it using 1.7GB of memory at that point. I'll try a different machine and see what happens
Do you have enough space in the hard drive?
My machine has 2 Gb of RAM and generates them well (in Linux).
Miguel
Plenty of hard drive space, and plenty of spare RAM (machine has 4GB) and it is Windows. I'm trying on another machine, but this time using 2 cores not 4.
Spock wrote:5-men generation terminates with a "Lack of memory" error, cannot allocate memory, on my machine after about 11GB has been generated. Task manager shows it using 1.7GB of memory at that point. I'll try a different machine and see what happens
Do you have enough space in the hard drive?
My machine has 2 Gb of RAM and generates them well (in Linux).
Miguel
I guess that the problem is the 32 bit build. In 32 bit Windows, a process can address only 2 GB maximum no matter how much memory is available, and OS usage subtracts from that.
We find this:
"Photoshop CS2 is a 32-bit application. When it runs on a 32-bit operating system, such as Windows 2000, Windows XP Professional, and Mac OS v10.2.8, it can access the first 2 GB of RAM on the computer. The operating system uses some of this RAM, so the Photoshop Memory Usage preference displays only a maximum of 1.6 or 1.7 GB of total available RAM. If you are running Windows XP Professional with Service Pack 2, you can set the 3 GB switch in the boot.ini file, which allows Photoshop to use up to 3 GB of RAM."
Spock wrote:5-men generation terminates with a "Lack of memory" error, cannot allocate memory, on my machine after about 11GB has been generated. Task manager shows it using 1.7GB of memory at that point. I'll try a different machine and see what happens
Do you have enough space in the hard drive?
My machine has 2 Gb of RAM and generates them well (in Linux).
Miguel
I guess that the problem is the 32 bit build. In 32 bit Windows, a process can address only 2 GB maximum no matter how much memory is available, and OS usage subtracts from that.
We find this:
"Photoshop CS2 is a 32-bit application. When it runs on a 32-bit operating system, such as Windows 2000, Windows XP Professional, and Mac OS v10.2.8, it can access the first 2 GB of RAM on the computer. The operating system uses some of this RAM, so the Photoshop Memory Usage preference displays only a maximum of 1.6 or 1.7 GB of total available RAM. If you are running Windows XP Professional with Service Pack 2, you can set the 3 GB switch in the boot.ini file, which allows Photoshop to use up to 3 GB of RAM."
The 64 bit build will fix that problem.
When the building stopped, which one was going to be generated? In other words, can you post a list (dir) of the files already generated. I can figure out which one was the one that caused problems. It may have been one with pawns.