[d]K3k2r/2pnp3/1P2R3/1P1n4/B4p1p/8/p2PP1b1/8 w k - 0 0
gives the following (wrong) moves count:
perft(1)= 20 ( 0.000 sec)
perft(2)= 644 ( 0.000 sec)
perft(3)= 11000 ( 0.000 sec)
perft(4)= 357091 ( 0.000 sec)
The correct one (verified with my engine, my rewritten engine, Crafty, etc) is:
perft 1 20 (time 0.00)
perft 2 660 (time 0.00)
perft 3 11057 (time 0.00)
perft 4 364256 (time 0.02)
[d]nnn1nnn1/1PpPPP2/8/1P1k1PpR/rp4K1/8/2P5/8 w - g6 0 0
Is considered a bad fen, but it looks ok to me, and it is also ok for Crafty, xboard, and my nazist fen parser

I'm posting this bugs here for benefit of all the people that are using your perft program as reference for debugging their move generators, and so that you will be able to fix these bugs if you are using the same move generator in Joker or Fairy-Max.
Regards!