Andscacs - New version 0.84
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Andscacs - New version 0.84
Hi!
I published a new version, 0.84.
Changes:
* Solved little bugs.
* Improved evaluation of pawns.
* Improved reductions.
* Some small speed improvements.
* Slight improvements on king safety.
* General reevaluation of most parameters.
http://andscacs.com/andscacs084.zip
Should be clearly better thanks to first time tuning with Texel method, probably more than 30 elo, if it holds at long time control, of course.
I published a new version, 0.84.
Changes:
* Solved little bugs.
* Improved evaluation of pawns.
* Improved reductions.
* Some small speed improvements.
* Slight improvements on king safety.
* General reevaluation of most parameters.
http://andscacs.com/andscacs084.zip
Should be clearly better thanks to first time tuning with Texel method, probably more than 30 elo, if it holds at long time control, of course.
Daniel José -
http://www.andscacs.com
- Ozymandias
- Posts: 952
- Joined: Sun Oct 25, 2009 12:30 am
Re: Andscacs - New version 0.84
If it does, that'd be close to +50, over 0.82, in about… two months?cdani wrote:Should be clearly better thanks to first time tuning with Texel method, probably more than 30 elo, if it holds at long time control, of course.
Re: Andscacs - New version 0.84
Why not? IIRC I got 70 elo in 2 weeks using Texel method, of course you need untuned eval and you can only jump this much once.Ozymandias wrote:If it does, that'd be close to +50, over 0.82, in about… two months?
- Graham Banks
- Posts: 30733
- Joined: Sun Feb 26, 2006 9:52 am
- Location: Auckland, NZ
Re: Andscacs - New version 0.84
Good that you're still making progress.cdani wrote:Should be clearly better thanks to first time tuning with Texel method, probably more than 30 elo, if it holds at long time control, of course.
My email addresses:
gbanksnz at gmail.com
gbanksnz at yahoo.co.nz
gbanksnz at gmail.com
gbanksnz at yahoo.co.nz
Re: Andscacs - New version 0.84
Hello Daniel, hello all,
This version, as previous ones is not pondering after a ponderhit - at least not in the Shredder Classic GUI (Which I consider the "mother" of UCI
)
What happens is
1. Andscacs Ponders something
2. Opponent answers with the right ponder move (Ponderhit)
3. Andscacs answers immediately
4. Andscacs doesn't ponder
Can someone confirm that for the Shredder Classic GUI. I was told that it might work in Arena but neither do I have tha tinstalled (or any experience with it) nor do I know how UCI is implemented there (And I would consider the Classic as the "UCI Master" here).
Don't get this wrong, the engine is playing perfectly legal chess, but it is indirectly loosing time ... and therefore Elo!
Regards
Ingo
This version, as previous ones is not pondering after a ponderhit - at least not in the Shredder Classic GUI (Which I consider the "mother" of UCI
What happens is
1. Andscacs Ponders something
2. Opponent answers with the right ponder move (Ponderhit)
3. Andscacs answers immediately
4. Andscacs doesn't ponder
Can someone confirm that for the Shredder Classic GUI. I was told that it might work in Arena but neither do I have tha tinstalled (or any experience with it) nor do I know how UCI is implemented there (And I would consider the Classic as the "UCI Master" here).
Don't get this wrong, the engine is playing perfectly legal chess, but it is indirectly loosing time ... and therefore Elo!
Regards
Ingo
- Graham Banks
- Posts: 30733
- Joined: Sun Feb 26, 2006 9:52 am
- Location: Auckland, NZ
Re: Andscacs - New version 0.84
Do you mean it no longer ponders on subsequent moves after the instant response?IWB wrote:Hello Daniel, hello all,
This version, as previous ones is not pondering after a ponderhit - at least not in the Shredder Classic GUI (Which I consider the "mother" of UCI)
What happens is
1. Andscacs Ponders something
2. Opponent answers with the right ponder move (Ponderhit)
3. Andscacs answers immediately
4. Andscacs doesn't ponder
Can someone confirm that for the Shredder Classic GUI. I was told that it might work in Arena but neither do I have tha tinstalled (or any experience with it) nor do I know how UCI is implemented there (And I would consider the Classic as the "UCI Master" here).
Don't get this wrong, the engine is playing perfectly legal chess, but it is indirectly loosing time ... and therefore Elo!
Regards
Ingo
Many engines reply immediately even with ponder off due to the use of "easy move".
My email addresses:
gbanksnz at gmail.com
gbanksnz at yahoo.co.nz
gbanksnz at gmail.com
gbanksnz at yahoo.co.nz
Re: Andscacs - New version 0.84
Yes.Graham Banks wrote: Do you mean it no longer ponders on subsequent moves after the instant response?
Yes, and after that "easy move" there is no ponder anymore for Andscacs! It waits idle for the next move to come ... (Looks lik a POFF game, and continues to ponder after the next move until ...)Graham Banks wrote: Many engines reply immediately even with ponder off due to the use of "easy move".
NO other engine in my TOP 16 behaves like this - because they would lose time (or better depth) with a possible new ponderhit.
(Engines do reply immediately with Ponder off? Really? How, all out of hash? I am suprised, but have to admit I have no idea about POFF games - and don't mind much)
Regards
Ingo
- Graham Banks
- Posts: 30733
- Joined: Sun Feb 26, 2006 9:52 am
- Location: Auckland, NZ
Re: Andscacs - New version 0.84
Yes, they do at times.IWB wrote:......(Engines do reply immediately with Ponder off? Really? How, all out of hash? I am suprised, but have to admit I have no idea about POFF games - and don't mind much)
Regards
Ingo
I'd imagine that if the expected response is played and their previous thinking had decided that there was one move much higher in its evaluation than others, it gets played instantly.
A programmer might be able to clarify.
My email addresses:
gbanksnz at gmail.com
gbanksnz at yahoo.co.nz
gbanksnz at gmail.com
gbanksnz at yahoo.co.nz
Re: Andscacs - New version 0.84
After receiving the ponderhit from gui, the engine would switch to normal search (not ponder search). It can send its move immediately if it wants to or extend its seach a little longer to get a good guess of opp next move.IWB wrote:Hello Daniel, hello all,
This version, as previous ones is not pondering after a ponderhit - at least not in the Shredder Classic GUI (Which I consider the "mother" of UCI)
What happens is
1. Andscacs Ponders something
2. Opponent answers with the right ponder move (Ponderhit)
3. Andscacs answers immediately
4. Andscacs doesn't ponder
In this case the engine should send something like,
Code: Select all
bestmove e2e4 ponder e7e5After sending the bestmove e2e4 ponder e7e5, the engine will wait for
Code: Select all
position ...
go ponder ...Re: Andscacs - New version 0.84
So, out of hash.Graham Banks wrote:
Yes, they do at times.
I'd imagine that if the expected response is played and their previous thinking had decided that there was one move much higher in its evaluation than others, it gets played instantly.
A programmer might be able to clarify.
Anyhow, it is different here as this is a Ponder ON game.
Just as a rough estimation:
Assuming only 50% Ponder hit rate with imediate answer, every second of that is having no ponder at all. If the doubeling of time is worth only 50 Elo I would guess that Andscacs is loosing about 10-15 Eo here ... and that is a conservative guess.
And even with that it is most likely allready that good that it can beat any human
Regards
Ingo

