Dorky 4.0 released

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mmcknight
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Dorky 4.0 released

Post by mmcknight » Thu May 19, 2011 6:28 am

For the first time in over 7 years, there is a new version of Dorky. Now including Nalimov egtb and parallel search. Please download here: http://mmcknight.home.insightbb.com/

Enjoy!

Matt

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Dr.Wael Deeb
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Re: Dorky 4.0 released

Post by Dr.Wael Deeb » Thu May 19, 2011 7:07 am

mmcknight wrote:For the first time in over 7 years, there is a new version of Dorky. Now including Nalimov egtb and parallel search. Please download here: http://mmcknight.home.insightbb.com/

Enjoy!

Matt
Thanks Matt,will be tested at once :D
Dr.D
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….

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Graham Banks
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Re: Dorky 4.0 released

Post by Graham Banks » Thu May 19, 2011 7:07 am

mmcknight wrote:For the first time in over 7 years, there is a new version of Dorky. Now including Nalimov egtb and parallel search. Please download here: http://mmcknight.home.insightbb.com/

Enjoy!

Matt
Thanks Matt. Roughly how strong is this latest version?

Cheers,
Graham.
My email addresses:
gbanksnz at gmail.com
gbanksnz at yahoo.co.nz

SzG
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Re: Dorky 4.0 released

Post by SzG » Thu May 19, 2011 7:13 am

mmcknight wrote:For the first time in over 7 years, there is a new version of Dorky. Now including Nalimov egtb and parallel search. Please download here: http://mmcknight.home.insightbb.com/

Enjoy!

Matt
Great news, Matt. Added to my testing queue.

Cheers,
Gabor Szots

CCRL testing group

mmcknight
Posts: 36
Joined: Sun Apr 03, 2011 8:12 pm

Re: Dorky 4.0 released

Post by mmcknight » Thu May 19, 2011 12:54 pm

Hi Graham,

Thanks for asking. The newest version tests at 150 ELO higher than version 3.3 which is the strongest of all the releases. It turns out my testing for 3.45 and 3.48 was not good. This value is with many games at short time controls 60+1 and 180+0 using only one CPU per engine. The new version is now aware of the conventional time control (like 40/5) whereas previous versions were not, so at that format the strength is even +10 ELO more. Also, since the newest version supports SMP, strength is even higher when using multiple cores.

Matt

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Dr.Wael Deeb
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Re: Dorky 4.0 released

Post by Dr.Wael Deeb » Thu May 19, 2011 4:08 pm

Thanks Matt for the notification,all good now :D
Dr.D
_No one can hit as hard as life.But it ain’t about how hard you can hit.It’s about how hard you can get hit and keep moving forward.How much you can take and keep moving forward….

mmcknight
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Joined: Sun Apr 03, 2011 8:12 pm

Re: Dorky 4.0 released

Post by mmcknight » Thu May 19, 2011 4:36 pm

I updated the binaries after the release because I had used a compiler flag that left some debug code in. The code wasn't being called but made for a slightly larger binary. Please redownload if you are going to be testing. I didn't want to change the version number because there are no code changes, just some code being removed by re-compile.

Thanks,
Matt

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Graham Banks
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Re: Dorky 4.0 released

Post by Graham Banks » Fri May 20, 2011 7:13 am

mmcknight wrote:Hi Graham,

Thanks for asking. The newest version tests at 150 ELO higher than version 3.3 which is the strongest of all the releases. It turns out my testing for 3.45 and 3.48 was not good. This value is with many games at short time controls 60+1 and 180+0 using only one CPU per engine. The new version is now aware of the conventional time control (like 40/5) whereas previous versions were not, so at that format the strength is even +10 ELO more. Also, since the newest version supports SMP, strength is even higher when using multiple cores.

Matt
Thanks Matt. Here's the logo I'll use.

Image
My email addresses:
gbanksnz at gmail.com
gbanksnz at yahoo.co.nz

SzG
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Location: Szentendre, Hungary

Re: Dorky 4.0 released

Post by SzG » Sat May 21, 2011 8:01 am

Matt, I noticed that Dorky run on 2 cores always uses a core even if it's the opponent's turn. I hope it is not pondering as that would make test results unusable for the ranking list.

Cheers,
Gabor Szots

CCRL testing group

mmcknight
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Re: Dorky 4.0 released

Post by mmcknight » Sat May 21, 2011 5:24 pm

Gabor,

It's not pondering if you have given the 'easy' command, but the child thread is spin-waiting. I am going to fix this and release a new version, because I don't like burning CPU unless i'm searching chess trees. Thanks for the heads-up.

Matt

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