Nice Delphil 2.6a finish against Amundsen 0.80

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Graham Banks
Posts: 34122
Joined: Sun Feb 26, 2006 9:52 am
Location: Auckland, NZ

Nice Delphil 2.6a finish against Amundsen 0.80

Post by Graham Banks » Tue Oct 05, 2010 10:48 pm

Not too difficult for White to win from the diagram position, but I liked 17.Nxh7. :)

[Event "Round Robin"]
[Site "ChessGUI"]
[Date "2010.10.06"]
[Round "1"]
[White "Delphil 2.6a"]
[Black "Amundsen 0.80"]
[Result "1-0"]
[ECO "A00"]
[PlyCount "47"]
[EventDate "2010.??.??"]
[TimeControl "40/1920:40/1920:40/1920"]

{Unknown Hardware} 1. Nc3 {[%eval 0,1] [%emt 0:00:00]} c5 {
[%eval 0,1] [%emt 0:00:00]} 2. e4 {[%eval 0,1] [%emt 0:00:00]} d6 {
[%eval 0,1] [%emt 0:00:00]} 3. Nf3 {[%eval 0,1] [%emt 0:00:00]} Nf6 {
[%eval 0,1] [%emt 0:00:00]} 4. d4 {[%eval 0,1] [%emt 0:00:00]} cxd4 {
[%eval 0,1] [%emt 0:00:00]} 5. Nxd4 {[%eval 0,1] [%emt 0:00:00]} a6 {
[%eval 0,1] [%emt 0:00:00]} 6. Bg5 {[%eval 0,1] [%emt 0:00:00]} e6 {
[%eval 0,1] [%emt 0:00:00]} 7. f4 {[%eval 0,1] [%emt 0:00:00]} Qb6 {
[%eval 0,1] [%emt 0:00:00]} 8. Qd2 {[%eval 0,1] [%emt 0:00:00]} Qxb2 {
[%eval 0,1] [%emt 0:00:00]} 9. Rb1 {[%eval 37,13] [%emt 0:02:00]} Qa3 {
(Qa3) [%eval 0,13] [%emt 0:00:39]} 10. Be2 {[%eval 33,12] [%emt 0:01:56]} Be7 {
(Be7) [%eval 34,14] [%emt 0:01:38]} 11. O-O {[%eval 4,11] [%emt 0:01:52]} O-O {
(Nbd7) [%eval 48,13] [%emt 0:02:03]} 12. e5 {[%eval -51,12] [%emt 0:02:42]}
dxe5 {(dxe5) [%eval 92,15] [%emt 0:01:06]} 13. fxe5 {
[%eval -24,12] [%emt 0:00:50]} Nfd7 {(Nfd7) [%eval 99,14] [%emt 0:01:17]} 14.
Ne4 {[%eval -38,11] [%emt 0:00:50]} Bxg5 {(Bxg5) [%eval 156,14] [%emt 0:01:15]}
15. Qxg5 {[%eval -45,10] [%emt 0:00:50]} Qa5 {
(Qa5) [%eval 157,12] [%emt 0:01:13]}

[d] rnb2rk1/1p1n1ppp/p3p3/q3P1Q1/3NN3/8/P1P1B1PP/1R3RK1 w

16. Nf6+ {[%eval -59,9] [%emt 0:00:50]}
Kh8 {(Nxf6) [%eval 85,13] [%emt 0:01:01]} 17. Nxh7 {
[%eval 36,10] [%emt 0:00:50]} Kxh7 {(Kxh7) [%eval -8,13] [%emt 0:01:01]} 18.
Nxe6 {[%eval 127,10] [%emt 0:00:50]} fxe6 {(fxe6) [%eval -79,12] [%emt 0:00:54]
} 19. Bd3+ {[%eval 281,10] [%emt 0:00:50]} Kg8 {
(Kg8) [%eval -32,11] [%emt 0:04:48]} 20. Qg6 {[%eval 430,11] [%emt 0:00:50]}
Qc5+ {(Qc5) [%eval -582,12] [%emt 0:01:15]} 21. Kh1 {
[%eval 596,12] [%emt 0:00:50]} Rf2 {(Rf2) [%eval -615,12] [%emt 0:01:32]} 22.
Qxe6+ {[%eval 596,11] [%emt 0:00:50]} Kh8 {(Kh8) [%eval -883,13] [%emt 0:00:37]
} 23. Qe8+ {[%eval 840,11] [%emt 0:00:50]} Nf8 {
(Nf8) [%eval -925,13] [%emt 0:00:26]} 24. Rxf2 {[%eval 956,13] [%emt 0:00:50]}
1-0
gbanksnz at gmail.com

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Eelco de Groot
Posts: 4245
Joined: Sun Mar 12, 2006 1:40 am
Location: Groningen

Re: Nice Delphil 2.6a finish against Amundsen 0.80

Post by Eelco de Groot » Tue Oct 05, 2010 11:18 pm

Nice move Graham! Rainbow Serpent plays it after 14 seconds but intially thinks it only is a draw, it takes a while to go to one pawn up in the evaluation. The expected answer is taking the Knight and exchange it on f6 but maybe that would change at longer timecontrol.

Eelco

[D]rnb2rk1/1p1n1ppp/p3p3/q3P1Q1/3NN3/8/P1P1B1PP/1R3RK1 w - -

Engine: Rainbow Serpent 1.8(s)dc Build 075 (Athlon 2009 MHz, 256 MB)
by Tord Romstad, Marco Costalba, Joona Kiiski

1.00 0:00 +0.56 1.Bh5 (7.983) 26

2.00 0:00 +0.56 1.Bh5 Nxe5 (8.279) 25

3.00 0:00 +0.72 1.Bh5 g6 2.Nc5 (14.720) 44

4.00 0:00 -0.32 1.Bh5 Qd5 2.Qe3 Nxe5 (20.453) 59

4.00 0:00 -0.29 1.Bd3 Qd8 (43.003) 110

5.00 0:00 -0.14 1.Bd3 h6 2.Kf2 (59.390) 141

6.00 0:00 -0.20 1.Bd3 h6 2.Qe7 Qd5 3.c3 Nxe5 (81.245) 173

7.00 0:00 -0.05 1.Bd3 h6 2.Qe7 Qd5 3.Rb4 Qc6 (166.443) 260

8.00 0:00 -0.21 1.Bd3 h6 2.Qe7 Qd5 3.Rb4 Qa5 (194.463) 276

9.00 0:00 -0.10 1.Bd3 h6 2.Qe7 Qd5 3.Rb4 Nc6 4.Nb5 (310.784) 337

10.01 0:01 -0.09 1.Bd3 h6 2.Qe7 Qd5 3.Rb4 Nc6 4.Nxc6 bxc6
5.Ng3 h5 (482.562) 381

11.01 0:01 -0.17-- 1.Bd3 h6 (593.411) 395

11.01 0:01 -0.25-- 1.Bd3 h6 (805.754) 422

11.01 0:02 -0.41-- 1.Bd3 h6 (983.306) 437

11.01 0:02 -0.74-- 1.Bd3 h6 (1.155.457) 450

11.01 0:04 -0.45 1.Bd3 h6 2.Qe7 Nxe5 3.Nd6 Qd8 4.Qxd8 Rxd8
5.Nxc8 Ned7 (1.951.496) 473

12.01 0:04 -0.40 1.Bd3 h6 2.Qe7 Nxe5 3.Nd6 Qd8 4.Qxd8 Rxd8
5.Nxc8 Rxd4 6.Rxb7 Nxd3 7.cxd3 Nd7
8.Nd6 (2.169.627) 475

13.01 0:06 -0.59 1.Bd3 h6 2.Qe7 (2.966.217) 490

14.01 0:08 -0.75 1.Bd3 h6 2.Qe7 (4.278.517) 502

14.03 0:13 -0.56 1.Nd6 Nc6 2.Nxc6 bxc6 3.Qe7 Nxe5
4.Bh5 Qc5+ 5.Kh1 (6.815.015) 512


14.06 0:14 -0.10++ 1.Nf6+ Nxf6 (7.589.211) 515

14.06 0:14 0.00 1.Nf6+ Nxf6 2.Nf5 Qc5+ 3.Kh1 Ne8
4.Nh6+ Kh8 5.Nxf7+ Kg8 6.Nh6+ Kh8
7.Nf7+ (7.612.386) 515

15.01 0:15 0.00 1.Nf6+ Nxf6 2.Nf5 Qc5+ 3.Kh1 Ne8
4.Nh6+ Kh8 5.Nxf7+ Kg8 6.Nh6+ Kh8
7.Nf7+ (7.869.289) 515

16.01 0:19 0.00 1.Nf6+ Nxf6 2.Nf5 Qc5+ 3.Kh1 Ne8
4.Nh6+ Kh8 5.Nxf7+ Kg8 6.Nh6+ Kh8
7.Nf7+ (10.051.780) 524

17.01 0:28 0.00 1.Nf6+ Nxf6 2.Nf5 Qc5+ 3.Kh1 Ne8
4.Nh6+ Kh8 5.Nxf7+ Kg8 6.Nh6+ Kh8
7.Nf7+ (15.652.196) 543

18.01 0:37 0.00 1.Nf6+ Nxf6 2.Nf5 Qc5+ 3.Kh1 Ne8
4.Nh6+ Kh8 5.Nxf7+ Kg8 6.Nh6+ Kh8
7.Nf7+ (20.588.926) 555

19.01 0:49 0.00 1.Nf6+ Nxf6 2.Nf5 Qc5+ 3.Kh1 Ne8
4.Nh6+ Kh8 5.Nxf7+ Kg8 6.Nh6+ Kh8
7.Nf7+ (28.108.214) 563

20.01 1:07 +0.04 1.Nf6+ Nxf6 2.Nf5 Qc5+ 3.Kh1 Ne8
4.Nh6+ Kh8 5.Nxf7+ Kg8 6.Bd3 Rxf7
7.Bxh7+ Kf8 8.Rxf7+ Kxf7 9.Rf1+ Nf6
10.Qg6+ Ke7 11.Qxg7+ Kd8 12.exf6 Nd7
13.Qg8+ Nf8 14.Be4 (38.611.840) 572

21.01 2:49 +0.20++ 1.Nf6+ Nxf6 (98.231.267) 578

21.01 2:50 +0.28++ 1.Nf6+ Nxf6 (98.393.178) 578

21.01 2:50 +0.44++ 1.Nf6+ Nxf6 (98.553.993) 578

21.01 2:51 +0.74 1.Nf6+ Nxf6 2.Nf5 Qc5+ 3.Kh1 Ne8
4.Nh6+ Kh8 5.Nxf7+ Kg8 6.Bd3 Rxf7
7.Bxh7+ Kf8 8.Rxf7+ Kxf7 9.Rf1+ Nf6
10.Qg6+ Ke7 11.Qxg7+ Kd8 12.exf6 Nd7
13.Be4 Kc7 14.f7 (99.248.062) 578

22.01 3:49 +0.90 1.Nf6+ Nxf6 (132.160.361) 575

23.01 5:18 +1.00 1.Nf6+ Nxf6 2.Nf5 Qc5+ 3.Kh1 Ne8
4.Nh6+ Kh8 (182.536.457) 573


best move: Ne4-f6 time: 5:31.062 min n/s: 573.385 nodes: 189.816.960
Debugging is twice as hard as writing the code in the first
place. Therefore, if you write the code as cleverly as possible, you
are, by definition, not smart enough to debug it.
-- Brian W. Kernighan

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