GreKo 10.3.1 x64 and Senpai 1.0 with Intel Compiler.

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velmarin
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GreKo 10.3.1 x64 and Senpai 1.0 with Intel Compiler.

Post by velmarin » Tue Mar 18, 2014 12:48 pm

Versión GreKo 10.3.1 x64 compiled by Intel Compiler 12.1.
Author Vladimir Medvedev.
Pack original included.

http://motorchess.blogspot.com.es/2014/ ... -bits.html


Senpai 1.0 with Intel Compiler.
Author Fabien Letouzey l
Speak Fabien in readme.txt;
Senpai has a known issue on Windows. The hash table appears to be 50% full at most. We have been unable to reproduce this problem on either OS X or Linux, using either GCC or Clang. So there is a possibility (though by no means certain or even probable) that it is a compatibility problem with MinGW. We haven't found any Windows programmer with Visual Studio or the Intel compiler, maybe this would fix it?
This is relase compiled by Intel Compiler 14.0:
http://motorchess.blogspot.com.es/2014/ ... ai-10.html


Very thanks a Vladimir and Fabien.

tralala
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Joined: Fri Jan 10, 2014 10:49 pm

Re: GreKo 10.3.1 x64 and Senpai 1.0 with Intel Compiler.

Post by tralala » Tue Mar 18, 2014 3:10 pm

The non-pop-version is _much_faster than our build. Congratulations!
On my machines the SSE4.2 version from us is faster than your pop-version but that might differ according to thr processor.

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Graham Banks
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Re: GreKo 10.3.1 x64 and Senpai 1.0 with Intel Compiler.

Post by Graham Banks » Tue Mar 18, 2014 5:24 pm

Thanks Jose.
gbanksnz at gmail.com

Jamal Bubker
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Re: GreKo 10.3.1 x64 and Senpai 1.0 with Intel Compiler.

Post by Jamal Bubker » Tue Mar 18, 2014 7:20 pm

Great job as usual José ;) Thank you !

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Graham Banks
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Re: GreKo 10.3.1 x64 and Senpai 1.0 with Intel Compiler.

Post by Graham Banks » Sat Mar 22, 2014 6:00 pm

When installing the non-popcount exe on a non-popcount machine (Q6600 in this case), I get the following:

Image

Strangely, however, it seems to install and run. Fingers crossed though as I might strike problems with it.

Graham.
gbanksnz at gmail.com

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velmarin
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Re: GreKo 10.3.1 x64 and Senpai 1.0 with Intel Compiler.

Post by velmarin » Sat Mar 22, 2014 6:22 pm

My version is compiled with finally Intel Compiler 14, given the C + + 11 code by Senpai.


Maybe you should use the original version of Fabien.

It is difficult to run in machine XP.

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Graham Banks
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Re: GreKo 10.3.1 x64 and Senpai 1.0 with Intel Compiler.

Post by Graham Banks » Sat Mar 22, 2014 6:28 pm

velmarin wrote:My version is compiled with finally Intel Compiler 14, given the C + + 11 code by Senpai.


Maybe you should use the original version of Fabien.

It is difficult to run in machine XP.
Hi Jose,

I use Windows 7 Home Premium on that machine.
I'll see if the games run without any issues before I switch to Fabien's original non-popcount exe.

Graham.
gbanksnz at gmail.com

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Graham Banks
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Re: GreKo 10.3.1 x64 and Senpai 1.0 with Intel Compiler.

Post by Graham Banks » Sat Mar 22, 2014 8:23 pm

SzG wrote:
Graham Banks wrote:When installing the non-popcount exe on a non-popcount machine (Q6600 in this case), I get the following:

Image

Strangely, however, it seems to install and run. Fingers crossed though as I might strike problems with it.

Graham.
I had runtime error 1014, 528 under Fritz until I renamed the file not to contain spaces.
Hi Gabor,

tried your suggestion, but exactly the same result.

Graham.
gbanksnz at gmail.com

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velmarin
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Re: GreKo 10.3.1 x64 and Senpai 1.0 with Intel Compiler.

Post by velmarin » Sat Mar 22, 2014 10:00 pm

Maybe installing the latest runtime help.
Damage does.



http://www.microsoft.com/en-us/download ... x?id=40784

Code: Select all

The Visual C++ Redistributable Packages install run-time components that are required to run C++ applications that are built by using Visual Studio 2013.

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Graham Banks
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Re: GreKo 10.3.1 x64 and Senpai 1.0 with Intel Compiler.

Post by Graham Banks » Sat Mar 22, 2014 10:03 pm

velmarin wrote:Maybe installing the latest runtime help.
Damage does.



http://www.microsoft.com/en-us/download ... x?id=40784

Code: Select all

The Visual C++ Redistributable Packages install run-time components that are required to run C++ applications that are built by using Visual Studio 2013.
Despite my error message, it seems to be running okay so far. I'll see how things go.

Graham.
gbanksnz at gmail.com

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