georgerifkin wrote:Hello, I read that your engine supports large pages but I didn't find among the uci options on the support page, an option to turn them off. Is it possible to disable them? Thanks
George
No it's not possible at present. If you don't want large pages to be used just don't start the GUI with administrative rights.
Anyway, I could add an option to disable them.
Ubaldo Andrea
Adding the option would be welcomed by some users, so is a good idea.
I am able to make payments through www.Zong.com which is affiliated to PayPal (in fact owned by them now).
If only Indians had access to PayPal like most of you outside India, there could be more sales and also have Indian chess players enjoy these new products. But thanks to the recent Reserve Bank regulations, PayPal is not allowed to work properly.
It was by accident that I found about Zong whem I wanted to purchase VIP membership in Chesscube (when I faced the same problem of Paypal incompatibility and no Credit card to make online payments there too).
And the Visa-Debit card that we have in India is not authorised to pay in USD or any non-Indian currency.
Any suggestions folks on how to make a payment to this nice Author?.
Anyways a heartfelt thanks to you Ubalda, for the consideration via PM.
I can already tell you that the FRC capability has been more than welcome by a certain member of our group...
Happy to hear that. I always try to implement as many things as possible, though for now only few knowledge was added for FRC.
Can we learn something about the style of your engine? At what area(s) does it excel?
Chiron gives a lot of importance to mobility and king safety and scores less than other engines, on average, the material, so it should always keep an active play and sacrifices from time to time...or at least I hope so Perhaps I should add some example to the site.
Anyway, with the first update the user will be able to change the style of play thanks to customizable personalities.
I also like the ability to detect static and dynamic pawn blockages which makes it look less stupid than other engines on certain positions, though it doesn't add much to the Elo. It's rather easy to implement and doesn't slow down the engine at all because you can use the hash table.
In future versions I would also like make something for fortresses.
Ubaldo
I would very much like to see some game examples showing the engines style.
Robert Flesher wrote:
I would very much like to see some game examples showing the engines style.
I'll try to upload some games in the next couple of days. I'm busy at the moment with several things.
For now you could take a look at the games played by Chiron at recent tournaments. You can get them from the Download page.
In particular, I liked the games against Sjeng, Deuterium and Redqueenchess (with a sacrifice in the latter two ones) played at the ACCA Rapid Championship and the game against Crafty played at CCT13. You can find the annotation of this one by Albert Silver at CCT website.